An Item a day

Corvidae

First Post
Hey all,
I just wanted to start a thread that will allow for DM's to post magical items that are a little unique, maybe not with new abilities, but definately with new descriptions. This would allow for DM's to give a description of a magic item that would truly be unique.

Here are some examples.

-Dark Hunter- Dark Hunter is a +1 rapier with Nellio (a black form of silver) etching on the blade. The etching is so intricate in fact, that it seems to move of its own accord. This can be discomforting, but has little in game changes.

The pommel of dark hunter is a pure onyx, almost the size of a gofl ball. Once per month, with a touch attack, dark hunter can deliver an effect equal to a ray of enfeeblement. In order to do this, the wielder must grip the onyx with the off-hand and say "weaken the darkness".

Dark hunter was used by a swashbuckler who was convinced that he was a paladin. The swashbucklers name was Deria Shadowstrike. Unfortunately, even though Deria attempted to do all that he could for the people under him, he had a horrible gambling problem, and eventually even lost his blade. Deria died poor and in the street.



-Shades- This +2 whip is crafted from the very stuff of darkness itself, it seems to twist and turn by itself, and it is almost as though it is crafted from a pure void. Shades is hard to handle, it requires a DC 15 fortitude save in order to not lose 1 point of temporary strength damage. When making an attack with shades, the victim must succeed at a DC 13 fortitude save or take 1 point of temporary strength damage. Shades can be used in this fashion 3 times per day.
 
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The lily staff- This Staff is about five feet tall and topped with a grogeous sculpture of what looks like an easter lily with a silver ball on top. The wooden part of the staff is ivory white and there is a small silver cap near the ground.

What makes the staff unique are its affects, for to some it is cursed, but to some it is simply the price you must pay to do good.

Once per day the lily staff can create a mass spell effect similar to the spell emotion (hope). This is its primary effect and affects all within 30ft. of the weilder, however, when this is done, the weilder is affected as though the target of emotion (despair). Many see this as taking others feelings of despair upon yourself rather than as a "curse".

Once per week the lily staff can create a mass spell similar to calm emotions and break enchantment combined afffecting all within 30ft. of the wielder. The wielder takes 1d6 points of termporary charisma damage as they become sullen and prone to anger. Once again, many see this as taking the pains of others onto yourself.

The lily staff is a cursed object, but can be gotten rid of at any time, making it unique. It would be a wonderful item in the hands of a self sacraficing altruist, but unfortunately, those are quite rare.
 

Hey all, I was just wondering if I could get a response on what you would like to see, and how you like the items so far. Let me know if I should continue.
Thanks
John
 

I don't have any custom items, but neat work.

Isn't the rapier's ability once per month of a first level spell make it pretty much just +1 rapier? :D
 

pretty much, but it does give that little option
you could change it to once a week or once a day, it isnt overly powerful, but that is what it is meant to be, a low level but unique weapon.
 

Trollbane Quiver - While most of these items are exceedingly old, they are all also very rare and difficult to manufacture. Each quiver appears as a quiver of the normal sort, capable of holding up to twenty arrows at a time. However, if a normal or masterwork arrows are left in the quiver overnight - or any length of time equaling twelve or more hours - each arrow is the treated as if it were enhanced with a flame arrow spell when it is shot from a bow. If an arrow is drawn from the quiver and not fired from a bow before a single round has elapsed, the enhancement on that particular arrow fades, though it remains otherwise usable.

Pheledor’s Phase Belt - This broad, red silk sash was devised by Pheledor “the Phase Mage” of ancient Abbathia, as is noted in his memoirs. It allows the wearer to carry up to five hundred additional pounds when using a teleport related spell that has a weight limit. Furthermore, the wearer is unaffected by the restrictions of a dimensional anchor spell and is able to make free use of such spells as teleport, dimension door, phase door and similar magics while within the confines of such a spell.
 

The Sword of Balance.

A well made but plain sword, unadorned with gems or ornamentation. The blade alters to become any martial bladed weapon to suit the weilder when picked up by them (DMs choice whichever weapon they commanly use). Has a +1 enchantment bonus and doesn't detect as magical. Once per day strikes as Smite Evil or Law or Good or Chaos when used against a creature that is an extreme of its alignment ( for instance against devils demons or angels ).

Lizardmens Firewater.

Small vials of foul tasting greenish brew, when drank does 1 point of acid damage to the drinker. Grants a +2 alchemical bonus to strength and a -2 penalty to intelligence and wisdom effects last for 10 minutes ( a fortitude save DC 12 negates, must be failed to gain the strength). Up to 3 potions can be drank at one time giving a total of +6 to strength and -6 to intelligence and wisdom, more potions cause the damage and give the penalties to a minimum of 1 intelligence and wisdom, but provide no further strength increase.
Created and given to the warrior lizards by their shaman leaders, who then drive them inot a frenzy and send them against invaders of their swamps.

Ring of swapping (named by my players I think)

3 times per day allows the wearer to think about an ally, who must be willing and within 60 feet and to swap position with them. Activation is a move equivalent action. (This has been a very fun item the hexblade called upon it after hitting the large black dragon for 10 or 12 points of damage, the next thing the dragon knew there was a huge half orc rogue barbarian standing right in front of his face in a flanking position who then with good style raged and powerattacked for lots of damage. pity i screwed up the dragons damage reduction in the rest of the combat, but still a great fight)

um sorry about the digression

Ring and collar of animal transport.
The ring appears as a silvery band with a single empty setting for a gemstone, the collar a similar band with a gemstone set into it.

When the collar is placed on an animal companion and the ring on the owner (hmmmm must be a better term than that) once per day as a standard action the animal can be called into the ring (it vanishes into the gemstone which then shrinks and sets itself into the ring) the animal will suffer no damage in the ring but all effects that time matters to (spell durations etc) continue as normal.
 

The ram stone-
This inconspicuous stone has a complex series of lines carved upon its surface. The ramstone is gray, and typically worn on a leather band around the neck. The stone can be used twice per day, and only on one attack per use.
The ram stone can add 1d8 points of subdual damage as a glowing ram appears around the attacking item, whether a sword, or an arrow, or whatever. The recipient of the attack feels a huge concussion of energy when the attack happens and thus the subdual damage.
This amulet is extremely useful to good aligned characters who would wish to remove enemies from combat without killing them.
 

Mask of the Beast
The front of the mask depicts the face of any animal thought up by the GM. On the inside of the mask is a command word. When the command word is spoken the wearer of the mask transforms into the animal depicted on the front of the mask.

These masks created over a millenium ago by a circle of druids that had a preferred form of wild shape. The masks enabled them to assume their favored animal more often. The ritual of their creation has benn lost in the vaults of time.
 

Amulet of Life Shielding
This gilded amulet protects it wearer from death. Once per day if the wearer would be reduced to zero or less hit point, the amulet pulses with a white glow and lets the wearer ignore the attack that dealt the damage.
 

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