An Item a day


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Oh, a stick of many foods! Gurgi's tummy is hungry...

Khasoum’s Magic Quiver (minor artifact)
This ornate quiver used to belong to the hero-king Khasoum. When used by a Lawful Good character, any arrow placed in the quiver gains magical qualities for one round after it is drawn from the quiver. An arrow drawn from the quiver can be enchanted with one of three qualities, depending on the command word used:
“A Storm of Arrows”: This power only works when used under an open sky. When the arrow is fired, it makes the entire sky appear to be blotted out with buzzing arrows. Enemies that witness this illusionary barrage must make a Will save (DC 10 + the archer’s level/HD) or be forced to take the nearest cover for that rest of that round. If their save is successful, however, the enemy realizes that the storm is an illusion and is unaffected. Once an enemy has been affected by this illusion, they may not be so deceived by the same archer again.
“The Shah Bids Thee”: This power only works when the arrow is loosed over the heads of allies (it is not used for combat). When fired, the arrow delivers a message as per the spell to every ally within 30 feet of the arrows flight path; this message is heard as a soothing woman’s voice, saying “The Shah bids thee…” If the archer possesses any bardic music abilities these may be used by the arrow.
“A Path for My Troops”: This power only works when the arrow is fired at two or more opponents who are in a straight line (one behind the other). The arrow initiates a ranged bull rush attack against anyone in its path. Treat the arrow as if it was Medium-sized, and it adds a +4 bonus to the bull rush attempt (in addition to the archer’s Strength bonus). This bull rush only works against Large-sized or smaller creatures. Each creature knocked aside by the bull rush moves 5 feet away from the arrow, and must make a DC 20 Reflex save or be knocked prone. The arrow travels until either it has reached the extent of Medium range or a creature resists the bull rush, effectively carving a line through enemy troops for your allies to use.

Khasoum’s Father Bow
This +3 thundering composite long bow used to belong to the hero-king Khasoum. It is only wieldable by someone with 16 or greater Strength. At the archer’s option, it can be fired low over the heads of enemies when striking a foe. If performing this shot, all creatures directly under the bow’s line of fire must make a DC 20 Will save or fall prone as the sound of the roaring arrow swoops over their heads.
 

The Master Text

An NPC wizard in my campaign world has created an artifact: The Master Text.

He owns a bookshop/bookbinding shop, and keeps The Master Text in a vault in the basement. Every blank spellbook he sells is enchanted to send a copy of every spell recorded therein to The Master Text. He spends a lot of money enchanting these spellbooks and hiding the enchantments with Magic Aura spells, but he more than recovers his losses by discretely selling unique spells to high-paying clients.

The Master Text is highly resistant to the kinds of "cursed" spells that ruin or rearrange the books into which they're scribed, but some effort is still required toward protecting the contents of The Master Text and adding to its pages.

This NPC is also one of the current campaign's biggest proponent of "magical common," a common system of spell notation advocated at several wizard academies as "more efficient," and facilitative of scholarly cooperation and the advancement of learning. Magical Common" has become so widespread that nearly all wizards of note are familiar enough with it to read its notations as well as they can their own, and are able to record spells with this system, even if they themselves refrain from using it to record spells in their own spellbooks.
 

Removable Tattoo of Prestidigitation
This wondorous item appears to be a thin sheet of paper with an arcane symbol on it. However, when pressed against a creatures skin the paper melds into the creatures skin, leaving a tattoo that may only be removed by the bearer. While a creature is "wearing" the tattoo they are constantly under the effect of Prestidigitation.
Price: 1/2(0 level spell)*1(caster level)*2(no item slot)*2000(continuos item)= 2000
prereqs: Craft wonderous item, Prestidigitation

Thanks ZuulMoG
 
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Prestidigitation. I generally put the enchantment onto an undershirt, and use the cantrip to soil it if captured. It tends to get overlooked that way, since it's underneath normal clothing and not immediately visible, and can come in handy in an escape attempt. I call them Presto Vests. (Half the price 'cause Vest is a slot.)

As panties or boxers, it would not use a slot, but would be even more likely to be missed. If the tattoo is noticed, someone might decide to just cut it off. Ouch.
 
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The King's Cup

This ornate goblet is circled with emeralds and diamonds one inch below the rim, and made of gold with platinum chasing in the shape of Furyondy's coat-of-arms, with four silver feet like a bathtub's. A gift to a former King of Furyondy from the nation of Veluna, this beautiful piece was the king's favorite table setting for three decades of peaceful and just rule. It sat at many other Furyondian kings' tables as well, until a bold thief stole it along with some other jewels in CY437. After several Furyondian monarchs died of poison at their tables, its true value was realized.

This gem-studded cup of precious metals generates the Neutralise Poison spell as a continuous effect on any liquid poured into it, (and also affects any substance added to said liquid). (Caster lvl 5th, Craft WI, Neutralise Posion, Cost to create 30,000gp + 1,200xp, Market Price 60,000gp)

(PS, has this puppy got Plotinus Hookinus written all over it or what?)
 

ZuulMoG said:
(PS, has this puppy got Plotinus Hookinus written all over it or what?)
Indeed. My continuous detect plot hook spell-like ability is causing a tingling sensation all up and down my back. Then again, maybe that's just the allergy shots. :p
 

Originally posted by ZuulMoG As panties or boxers, it would not use a slot, but would be even more likely to be missed. If the tattoo is noticed, someone might decide to just cut it off. Ouch.

A crafty player could just put it under his eyelid or on the roof of his mouth. Imagine trying to find that!
 


Goodhoney

Originally created by the Pharaoh's priests in Glytap, goodhoney is named for the druid-developed imitation, generally regarded as superior in both taste and efficacy to the original version. The druidic goodhoney is also far less expensive than that produced by the Pharaoh's priests, which is now only used for embalming the Pharoahs themselves. Often found in canopic jars like those used to store the embalmed organs of properly prepared mummies, this substance is both nutrative and curative. Found in batches of 2d4 doses, each 1 ounce dose can nourish a medium-size creature as well as a full meal, and cures 1hp damage, to a maximum of 8 points of healing in any 24-hour period. Goodhoney never spoils. Special: Organic substances immersed entirely in goodhoney are preserved indefinitely as though under the effects of a permenant Gentle Repose spell.

If creator is a druid:
Faint Transmutation CL 1st; Goodberry. Price: 50gp. Cost to create: 25gp

If creator is a Cleric:
Necromancy and Conjuration CL 3rd; Brew Potion, Cure Minor Wounds, Create Food and Water, Gentle Repose (Price: 1125gp.) Cost to create: 562gp, 5sp

Note: I have put the market price for the clerical version in parenthesis because, obviously, it is never cost efficient for clerics to sell goodhoney in any market where druid could sell it.
 

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