Hey Stephen,
I saw your email and figured I'd save you the trouble of cutting and pasting my replies to the forum. I have a meeting in a few minutes, so I don't have time for a detailed response.
You raise a lot of good points. One of the fun and interesting things about doing the re-designs is that they provoke good conversations. There are a number of different ways that a monster can go when you give it a makeover. The really interesting question to me is, "What is the essence of a monster?" The answer to that seems to vary quite a bit from person to person.
One thing to keep in mind is that this is simply one developer's view of the process. They aren't official, and nothing in the MM is going to change. This is a sort of side project/thought experiment I'm doing. Normally, there would be a team of three working on this. Also, I haven't yet looked at a monster's flavor and background. So far, these have all focused on mechanics.
More importantly, this is a thought exercise and an attempt to create dialog. Eloquent responses such as your own are a huge incentive to continue the series. I want to hear reactions, disagreements, and ideas. They're what helps shape the game. I've read everything posted about the two re-designs and have learned a lot about what people want in the game, what they enjoy, and what they find interesting.
If you (or anyone reading this) is going to be at GenCon, there will be a seminar on Saturday about the monster makeover series. I lucked out and was able to get an event set up at the last minute. It's a two hour talk that will go over the creatures the series has covered, what people liked and dislike, and (if I have time) a live, audience participation re-design of an iconic D&D critter.
Here's the date and time:
Date and Time: Saturday 8/12 at 5pm
Location: Hyatt, Salon A.
I saw your email and figured I'd save you the trouble of cutting and pasting my replies to the forum. I have a meeting in a few minutes, so I don't have time for a detailed response.
You raise a lot of good points. One of the fun and interesting things about doing the re-designs is that they provoke good conversations. There are a number of different ways that a monster can go when you give it a makeover. The really interesting question to me is, "What is the essence of a monster?" The answer to that seems to vary quite a bit from person to person.
One thing to keep in mind is that this is simply one developer's view of the process. They aren't official, and nothing in the MM is going to change. This is a sort of side project/thought experiment I'm doing. Normally, there would be a team of three working on this. Also, I haven't yet looked at a monster's flavor and background. So far, these have all focused on mechanics.
More importantly, this is a thought exercise and an attempt to create dialog. Eloquent responses such as your own are a huge incentive to continue the series. I want to hear reactions, disagreements, and ideas. They're what helps shape the game. I've read everything posted about the two re-designs and have learned a lot about what people want in the game, what they enjoy, and what they find interesting.
If you (or anyone reading this) is going to be at GenCon, there will be a seminar on Saturday about the monster makeover series. I lucked out and was able to get an event set up at the last minute. It's a two hour talk that will go over the creatures the series has covered, what people liked and dislike, and (if I have time) a live, audience participation re-design of an iconic D&D critter.
Here's the date and time:
Date and Time: Saturday 8/12 at 5pm
Location: Hyatt, Salon A.