Mark CMG said:The approach seems flawed. The mechanics of a game are meant to give the flavor a mathematically-based, common language so the players can resolve the interaction between sometimes seemingly disparate elements. Building the mechanics first, and then overlaying the flavor as afterthought would lead to a shallow, unsatisftying playing experience, IMO.
I don't find this to be the case at all. There's usually a number of different flavors that are consistent with a given set of mechanics. Heck, I think it'd make a great creative exercize - take a stat block with no flavor text whatsoever, and think up several critters that are consistent with the set of abilities.
I expect the real issue isn't which one comes first, but which one gets more attention.