"Anachronisms" in your game

diaglo said:
pony express.
modern paved roads.
trade language. heck, trade in general..

Yeah - I have a pony express IMC as well. Along with a movable-type printing press, the Dewey Decimal system, and some other doo-dads.
 

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Hygiene.
Most people bathe semi-regularly, with even commoners doing so once every several weeks (or more often if troubled by lice and fleas). They keep their homes as free from rats and vermin as possible. Trash and body wastes are burned, composted, or carried off via municipal sewer, so they don't containate the local water supply.

I decided this was necessary because the gameworld's major capitol was home to a few hundred thousand people. Without some kind of hygiene and sanitation, any city with that many people would have been overrun by disease and vermin.
 

diaglo said:
pony express.
modern paved roads.
trade language. heck, trade in general.

a lot of these were added to stop player whining.


Your players whined about not having paved roads? Man, those are some sissy adventurers you have. I don't think the quality of roads have ever come up in any game I've ever been in.
 

der_kluge said:
Your players whined about not having paved roads? Man, those are some sissy adventurers you have. I don't think the quality of roads have ever come up in any game I've ever been in.

I certainly wasn't around for the game where these changes were made. But I would willingly guess unpaved roads in Diaglo's campaign would be a significant impediment.

EDIT: for my own games it's based on player preferences. Most folks I know don't like pervasive sexism, racism, slavery, and excessive punishment in their fantasy worlds.
 
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In a fantasy world, NOTHING is anachronistic. Allegorical or just-plain-ripped-off, perhaps, but NOT anachronistic. :)

Hell, I've DM'ed Eberron, for goodness' sakes! I've plagarized from the BEST of them!
 

diaglo said:
pony express.
modern paved roads.
trade language. heck, trade in general.

a lot of these were added to stop player whining.

Trade in general seems anachronistic to you? We have physical evidence of trade across 5000 miles in the stone age. (Sea shell necklaces, and usefull rocks found thousands of miles from where they occur in nature.) This isn't a slam BTW, I'm just puzzled as to why trade seems out of place to you.

Modern paved roads are silly of course, but the Romans made some pretty spiffy roads, and some of them are still in use. DnD cultures could make some pretty sweet roads with all the magic they have access to.

Hygiene was not a technology thing, but a cultural thing. Medieval peasants didn't bathe because they didn't want to be mistaken for jews. Romans, Greeks, Jews, and the Japanese are all quite famous for public bath houses and attention to hygiene. In fact most everybody but Dark Ages to Late Renaissance Europeans prefered not to stink.

Anachronism isn't quite the right word anyway, but I don't know what the word is for 'A thing that seems out of place in the fantasy setting it appears in.'
 

AuraSeer said:
Hygiene.
Most people bathe semi-regularly, with even commoners doing so once every several weeks (or more often if troubled by lice and fleas). They keep their homes as free from rats and vermin as possible. Trash and body wastes are burned, composted, or carried off via municipal sewer, so they don't containate the local water supply.

I decided this was necessary because the gameworld's major capitol was home to a few hundred thousand people. Without some kind of hygiene and sanitation, any city with that many people would have been overrun by disease and vermin.
psssttttt.... the understanding of is concept is fairly recent in the timeline of humanity....

visit here: http://www.ph.ucla.edu/epi/snow.html
 



tonym said:
Chess.
Coupons.
Toe tags.

Hmm. Actually, I don't consider chess an anachronism. More of a parallel development.

:)
Tony M

I've had chess in a campaign once. It was a "dumbed" down version of an Elven game that actually had three players. Which was a "dumbed" down version of a Dragon game that had four and took decades to play. And no, I didn't make up rules... :)

I've had gender equality, some racial equality for the humanoid races, plumbing and sewers in a few cities and of course firearms.
 

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