Ancient Question: How to handle surrendering monsters....

While I understand what you mean, I implore you to take the statement at face value, i.e. as it was intended to be. There obviously were no implications of deeds you enumerated. Ashtagon is not trying to found a philosphy which Evil people could twist to justify their actions, (s)he is just making a point.

My point being, that being Nice, is not good enough. If Good is not even Nice, then what is? Evil could never be nice, it can only pretend to be.

Good holds itself to higher standards. Good does the right thing, because it is not easy, but right. It is not easy to release those surrendered, or enforce some form of penance upon them, or oversee their future actions. Of course it is easier to slay them outright. But doing so is not doing "Good".

Good cares about more than just providing most benefit to the largest population. It cares about what is Right, and Just.

Killing a fellow shipwrecked sailor, so you and two others may partake of his flesh and possibly survive, is not "Good".

Even in a democracy, the popular is not always right and just.
 

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My point being, that being Nice, is not good enough. If Good is not even Nice, then what is? Evil could never be nice, it can only pretend to be.

Good holds itself to higher standards. Good does the right thing, because it is not easy, but right. It is not easy to release those surrendered, or enforce some form of penance upon them, or oversee their future actions. Of course it is easier to slay them outright. But doing so is not doing "Good".

Good cares about more than just providing most benefit to the largest population. It cares about what is Right, and Just.

Killing a fellow shipwrecked sailor, so you and two others may partake of his flesh and possibly survive, is not "Good".

Even in a democracy, the popular is not always right and just.
I agree with you. I can't talk in place of Ashtagon but I'd say we share that opinion. It was a poor choice of words in the given setting, nothing else.

The common phrase "Good is not Nice" is used to imply that people can get quite ruthless even when fighting for a good cause. Even Good characters in D&D.
You're right, the wouldn't be doing Good. By RAW, killing can never be Good. It's Neutral if justified, and Evil if isn't. But Neutral actions in themselves don't put a Good character at a risk of Alignment change. It's mean, it's sickening to think about, it's dirty, and a lot of Good characters stay clear of it for their whole life or only engage in it when they see no other route, but it's borderline approvable. Emphasis because killing can corrupt, just like(if not more so than) lies or authority. But they can do it with a clear consience and if they are in a hurry, I wouldn't call them out on it. If they aren't, then I'd say they are lazy a*holes, but nothing stops people with said traits to be Good aligned and vice versa.
People have trouble defining Evil. They either consider it a set standard and fail to draw the line, or just write it off as relative and stop thinking about it altogether. I'm not claiming to have found the line, nor that there is a one at all. But where the tought process - sorry, but your thought process, too - really fails it's purpose is at the point when you start feeling sympathy and decide when you can feel a given level of remorse for punishing an individual then that person does not qualify as Evil on the grounds of you saying so. I'm not saying you should swallow your goodwill; the more damned souls you feel for, the better. The damned are just not necessarily menacing as you believe - real friends, use, and others are traits a fair number of people think a malevolent being cannot have. If we were, the Gods forbid, discussing real life issues, we could argue pointlessly until we withered and died, but in D&D, we know "redeeming" or respectable qualities don't help one ascend from the depths of the Alignment chart, simply due to having no effect on a system where Ethics and Morals are the only variables. They do make him a nice or at least nicer person, but Detect Evil will promtly proceed not to give a damn, and there is no such thing as a Detect Meanie spell(for now). Two aspects of a creature's personality doesn't tell you everything you'd want or need to know, no matter how much you cross your fingers while wishing it to be that way because it'd be convenient for you. It's the same trap those you oppose fell into, essentially.

In short, yes, Good is not Nice. At least, not always. And sometimes, Evil is, as weird as that might sound. Which is partially the reason why one might want to leave villains alive.
Evil is just the gun. Ignorance is the powder, and awfulness is the bullet. Take away the bullet, and the gun becomes a bludgeon. It hits harder - but not until the holder walks up to you.
... I wonder if anyone has said this before. Can you patent a sentence? It ended up kinda badass.
 
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Detect Evil, is a very blunt instrument, and shouldn't really be used to track ordinary mortals. I recall a thread once upon a time that discussed whether the "Evil Creature" listing in the spell description was referring to alignment, or creature sub-type. At least in 3.x. If creature sub-type, then it tells you nothing about the vast majority of humanity.
 

I disagree completely with that shallow statement.

Your 1-liner philosophy rapidly devolves into permitting genocide, rape, and other atrocities.

What measure of benefit? Worldly possessions? Spiritual (try measuring that!)? Which races/people get counted? To what degree?

I'm frankly astonished at how you can twist "good is not nice" into a claim that "good" encourages genocide and rape. I can't even see the spurious logic that might be used to reach that conclusion.

My point being, that being Nice, is not good enough. If Good is not even Nice, then what is? Evil could never be nice, it can only pretend to be.

I said good is not nice. I didn't say good can't be nice. "Nice" is just another axis on the alignment chart. Some good actions are nice; some aren't. Some evil actions are nice (busting open a jail to release hundreds of hardened criminals is probably quite a nice thing to do as far as those criminals are concerned, but probably doesn't help society much); some aren't.

Good holds itself to higher standards. Good does the right thing, because it is not easy, but right. It is not easy to release those surrendered, or enforce some form of penance upon them, or oversee their future actions. Of course it is easier to slay them outright. But doing so is not doing "Good".
ON the contrary, simply releasing those prisoners in the OP's scenario is extremely easy to do. It requires no further thought of energy spent.

And here we have another axis on the alignment chart: easy. Good, Nice, Easy. Three different axes on the chart, which sometimes match up and sometimes don't. Morality is a complex subject.

Releasing the prisoners: Probably not good if they are known to have harmed good communities and they are likely to do so again (probably needs a higher authority to decide). Very easy to do. Nice too.

Executing them: Good by Medieval morality codes, probably not by modern codes. Easy (they just defeated them in combat, so not a great challenege now). Not nice.

Extract a promise to reform then release: Definitely Good. And Nice. Easiness is really hard to judge. Ease really depends on how convincing they are.

Take to court of justice: Good by modern codes, questionable by medieval codes. Not easy. Moderately nice.

Take to court of execution/lynch mob: Not good, especially is the PCs know the likely result, even if the monsters are known to be evil (it encourages hatred and anger in civilians). Not easy either, and definitely not nice.

See how good, easy and nice don't always coincide now?

Good cares about more than just providing most benefit to the largest population. It cares about what is Right, and Just.

Killing a fellow shipwrecked sailor, so you and two others may partake of his flesh and possibly survive, is not "Good".

Even in a democracy, the popular is not always right and just.
By "benefit" I wasn't referring to wealth, or survivability, or popularity. I was referring to that which enhances and nourishes their souls/spirits. IN a D&D game world, this is a very real thing.
 

You stated; "The good thing is to consider what will result in the greatest benefit for the greatest number of people."

Which is blatantly wrong, as that kind of thinking leads to genocide, and all sorts of nasty crap when lead to it's logical extreme.
 

Ashtagon, you state "By "benefit" I wasn't referring to wealth, or survivability, or popularity. I was referring to that which enhances and nourishes their souls/spirits. IN a D&D game world, this is a very real thing."

You weren't very clear about that.

And yet, even in DnD, this "nourishing their souls" is intangible & immeasurable.
 

Feel free to have the last word, if you must misconstrue a quick statement that wasn't written to be legally watertight and cover all loopholes.
 

Ashgaton, I disagree with your description of alignment. In DnD, it is absolute. There is no waffling about Evil acts being "nice". Nice is no axis on any alignment chart I've seen. Of consideration, is only Good, or Evil. Law or Chaos.

Evil may on occasion do a deed that appears good, but that will be either as an unintended consequence, or as part of a far more devious, malicious, cunning plan. Neither of which are nice.

In order to be good, an act must have both good intentions, and a good outcome.

And IMX, no, releasing those prisoners is never easy for Good aligned characters, as they are generally all too well aware of the potential for havoc that the decision may lead to; therefore the debate that almost always ensues.

Executing prisoners taken in war was frowned upon in Medieval times (not that Medieval times are especially relevant), but it did occur, often times when the alternative would have placed the army in question in danger. There were almost always reciprocal acts. It gets messy real fast. There is no doubt, that neither Salhuaddin, nor Richard the Lionheart, would have considered the execution of prisoners taken in war as a "Good" act. Expedient, at times necessary, but not good.
 

Feel free to have the last word, if you must misconstrue a quick statement that wasn't written to be legally watertight and cover all loopholes.

:-S :erm: ? Sorry dude! Debate is meant to be good. Was it misconstrued, or not thought through? Is there a "quick statement" icon I missed? Forum is bad media for gauging intent.
 


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