I switch arms every pint in an attempt to not get huge tennis arm on my pint drinking side.
There's another solution ...

I switch arms every pint in an attempt to not get huge tennis arm on my pint drinking side.
This is why we get along so well.There's another solution ...
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I'll work out every other day. But today isn't any other day is it?I've found that, for the most part, my answer to the question how many days can I work out if I work out every other day is usually one, or none. Let's call that the new math.
We are all dumber after reading that. I award you no points, and may God have mercy on your soul.LOOK AT IT.![]()
Is that the one with the 'blue book' manual? That was my first foray into D&D, figured out later about AD&D and it being a separate game and all. The book only covered PCs up to level 3 though.The first attempt was the 1977 Holmes Basic Set, which for some reason is probably the most obscure of all D&D editions.
uh... really? While I agree that the books were rather chaotic and unclear in details in places, I never had any problems understanding just how the game was supposed to work. Later editions definitely did a better job of organizing it all...I tried reading the PHB and DMG, and I have to say they are still really esoteric tomes that remained very much incomprehensible to me,
And I think it's interesting that you pretty much universally see new crazy stuff based on 1981 B/X, but pretty much nothing on 1983 BECMI. BECMI basically includes B/X, but with a lot of additional material added to it, particularly for higher levels. The crowd that is interested in D&D as a toolkit, BECMI seems to have no appeal.
But the echoes of the original debates continued on, because D&D had never closed. People kept treating it both as a commercial product, and as a toolkit. As bizarre as that seems to some (it's both a desert topping AND a floor wax!), that's the history of the product. The product continues to be both a highly commercial product demanding standardization, as well as a malleable product amenable to customization. Whether that makes it a good product at either of those is usually an exercise left for the individual gamer.