Snarf Zagyg
Notorious Liquefactionist
I switch arms every pint in an attempt to not get huge tennis arm on my pint drinking side.
There's another solution ...
I switch arms every pint in an attempt to not get huge tennis arm on my pint drinking side.
This is why we get along so well.There's another solution ...
I'll work out every other day. But today isn't any other day is it?I've found that, for the most part, my answer to the question how many days can I work out if I work out every other day is usually one, or none. Let's call that the new math.
We are all dumber after reading that. I award you no points, and may God have mercy on your soul.LOOK AT IT.
Is that the one with the 'blue book' manual? That was my first foray into D&D, figured out later about AD&D and it being a separate game and all. The book only covered PCs up to level 3 though.The first attempt was the 1977 Holmes Basic Set, which for some reason is probably the most obscure of all D&D editions.
uh... really? While I agree that the books were rather chaotic and unclear in details in places, I never had any problems understanding just how the game was supposed to work. Later editions definitely did a better job of organizing it all...I tried reading the PHB and DMG, and I have to say they are still really esoteric tomes that remained very much incomprehensible to me,
And I think it's interesting that you pretty much universally see new crazy stuff based on 1981 B/X, but pretty much nothing on 1983 BECMI. BECMI basically includes B/X, but with a lot of additional material added to it, particularly for higher levels. The crowd that is interested in D&D as a toolkit, BECMI seems to have no appeal.
But the echoes of the original debates continued on, because D&D had never closed. People kept treating it both as a commercial product, and as a toolkit. As bizarre as that seems to some (it's both a desert topping AND a floor wax!), that's the history of the product. The product continues to be both a highly commercial product demanding standardization, as well as a malleable product amenable to customization. Whether that makes it a good product at either of those is usually an exercise left for the individual gamer.