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Andy Collins: "Most Magic Items in D&D Are Awful"

Celebrim said:
What I'm pointing out as annoying to me is the demand that they recieve these things (and exactly these things), else they just aren't going to play.
Just for the record, I have never seen anything like this.

I've seen players bitch and moan if they're behind the guidelines on wealth, and I've even done it myself, but I've never seen anyone stop playing (or even consider it) because he at 10th-level fighting CR 8 demons with a mw longsword rather than CR 14 demons with a +1 cold iron holy longsword.

But it's a fact that it's not really much fun to be fighting CR 14 demons with a mw longsword at 10th-level, and it's a fact that at least a certain fraction of people how reduce magic item amounts in their games overlook the purely game effect these reductions have and seemingly expect their players to do just that.
 

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MerricB said:
My work-around for buying magic items is that I require the PCs to commission them - so they have to wait 1 day per 1000 gp to have them made. Assuming they can find someone to make the item in question.

Cheers!
I use the same workaround a lot of times.

"OK, we've got to defeat the Demon of the Red Hills, we know he's vulnerable to ice. Wizard, can you make something to defeat him?"

"No, sorry."

"OK, then we go see Artificer Gillgraunt. And we better bring out wallets."

"Ah, it is good to see you, loyal customers. I should assume that those 12 mules with loaded saddlebags contain my payment?"
 

Warlord Ralts said:
I use the same workaround a lot of times.

"OK, we've got to defeat the Demon of the Red Hills, we know he's vulnerable to ice. Wizard, can you make something to defeat him?"

"No, sorry."

"OK, then we go see Artificer Gillgraunt. And we better bring out wallets."

"Ah, it is good to see you, loyal customers. I should assume that those 12 mules with loaded saddlebags contain my payment?"
Ditto for the game I play in. This makes for some _long_ intervals between adventures....
 

MerricB said:
My work-around for buying magic items is that I require the PCs to commission them - so they have to wait 1 day per 1000 gp to have them made. Assuming they can find someone to make the item in question.

Cheers!

I use the same format. Typically, my group takes a few weeks between adventures, so crafting gear, scribing spells, and purchasing magic from priests and wizards can all be done "off camera". They're pretty low level, so they can't afford magic yet, but soon they will (the cleric is eyeing a cloak of charisma for some reason...)
 

Razz said:
How about "when's the last time you ALLOWED your players to sift through magic items and purchase them like it was Walmart?"

NEVER!

Is it to my understanding that the majority of D&D players purchase magic items like a candy store? I'm not talking about +1 weapons and potions, but do you let them walk through a metropolis and purchase the latest stock of "Rings of 3 Wishes?"

I always thought it was a DM's job to randomly scatter or introduce new magic items to the game via various methods besides random loot?

High level players who can Plane Shift and then Teleport to Sigil or the City of Brass have absolutely no reason NOT to be able to find the items they need. In a village or city, no, but high-level players have an entire multiverse at their disposal.

MerricB said:
My work-around for buying magic items is that I require the PCs to commission them - so they have to wait 1 day per 1000 gp to have them made. Assuming they can find someone to make the item in question. Cheers!

Yup. That's what I do, too.
 

Seeten said:
Just like you, and your fellow posters will rant about trying to give as little as possible to the players.
Not everyone. Nice broad brush stroke.

I do run my own game, its called, "Mutants and Masterminds"
I too run a game, it's called "Year of the Zombie" and there are no magic weapons.

What's you point?

and I bet if I did run D&D, it'd be very well balanced.
As talked about in other threads on this board:

Balance != Good

Though it'd have purchaseable magic, so people could spend the gold they find, and it'd be fun to play, both for me and the players alike. I think of D&D as a collaborative effort, not "DM tell me a story". Maybe thats just me.
And here's the high horse.

"I think of D&D... blargle argle argle."

Wow, you could be more insulting, but you'd have to try harder.

Spend the gold they find? What, are they only spending it on magic items? never on clothing, property, bribes, hookers, and ale?

Oh, I'm sorry, I didn't notice the Diablo d20 handbook in your hands. Sorry.

I'll leave the rest of your personal insults on the table, where they lie.
Then you better delete your post, hotshot, because that was pretty insulting.
 

jasin said:
But neither are you drawing on Vance or Leiber, where magic is for sale for the right people with the right amounts of money.

Not that it's wrong to prefer Beowulf to Leiber, obviously, but neither is the opposite preference, and a preference for plentiful magic and/or magic for sale isn't necessarily a sign of lack of imagination or a perference for computer games over literature.

No, it most certainly not. I'm sorry that you took what I wrote to mean that, though I can sorta see why you might especially if you were just browsing over the thread.

And neither is a preference for literature over computer games (at least as applied to a game where people pretend to be elves) a sign of a superior intellect.

I'm fairly certain that you could not say that I even implied that. Now, you are off on a straw man, because I clearly enjoy computer games quite well thank you very much. The most I suggested is that different artistics formats lend themselves more appropriately to different styles and means of experession. And that's something I'm willing to defend.

As for what I'm willing to defend, regarding the buying and selling of magic items, it is pretty straight forward. If your world is one in which you are comfortable with magic items being treated as commodities, to be freely bought, sold, and traded, then you are being really disengenious to complain about the fact that they are treated as commodities. After all, the treating of magic items as commodities is what you set up in the first place, and you shouldn't then be surprised that the mystery, oddity, diversity, quirkiness, and sometimes down right inconveinance of magic items outright disappears in such a setting because its the logical consequence of your setting choice.

And as for Vance or Leiber, I'm more well read than just the ancient classics and you are making not only an imperfect point to site them as examples of settings where magic is freely traded, you are making a highly misleading point because the magic of Vance and Leiber is generally only mysterious, odd, diverse, quirky and often down right inconveinent. Simply functional magic items as they commonly exist in D&D don't really exist as such in either setting. It's more half-way between Cthullu and D&D. The easiest way to achieve that sort of thing would be to apply random quirks on a random result table to all magic items, something like the artifacts table in 1st edition (which is highly Vancian), with the ammount of quirks increasing with the power of the object.

Of course not. By "nothing exciting is happening" I didn't mean "combat is not happening", I meant "nothing exciting is happening". And I don't think playing out in detail the search for the dealer willing to buy a +1 sword for the fifth time in the campaign sounds very exciting.

In my experience, +1 swords end up being horded and then dolled out to favorite retainers as rewards for thier loyalty and initiative. In other words, the PC's start acting alot like the NPC's back when they were low level. It's also good roleplaying, and it tends to create a more effective cadre to surround the player. Eventually, favored retainers can rise to the level of PC's in thier own right, replacing dead or semi-retired PC's.

However, generally by the time that players are selling a magic item for the fifth time (and I can't recall this happening very often), they've established a report with one or more buyers in the city who they can feel that they trust and who (because of repeated good diplomacy checks now has a favorable reaction to them), and selling something is a matter of, "I'll take the sword down to Virigard's and see what he'll offer." or even, "Jeeves. Have this sword taken to Virigards and exchange it for whatever credit he offers."

But again, I've never had a problem with selling magic items. It's the assumption that if you want to buy one it will be available that I have a problem with. Again, this is the assumption of 1st edition, and its the one I've always used, and in my experience with such an assumption in place, magic items don't get sold anyway because they are to a certain extent irreplacible.
 
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Warlord Ralts said:
And here's the high horse.

"I think of D&D... blargle argle argle."

Wow, you could be more insulting, but you'd have to try harder.

Spend the gold they find? What, are they only spending it on magic items? never on clothing, property, bribes, hookers, and ale?

Whats this, a 20,000gp hooker and night on the town? I bet that will help kill the BBEG and Demon.

Perhaps if I buy a nice enough house, the BBEG wont kill the innocent villagers, or ressurect the dead God?

Perhaps if you try harder, I'll be insulted instead of amused.

Hotshot, though. I like it.
 

Seeten said:
Whats this, a 20,000gp hooker and night on the town? I bet that will help kill the BBEG and Demon.
What's this? You expect my character to just buy magic items, and never enjoy the fruits of adventuring? Where's the ale and whores from the legends?

Did Conan lie to me that treasure == hot babes and cold ale?

Perhaps if I buy a nice enough house, the BBEG wont kill the innocent villagers, or ressurect the dead God?
Perhaps if there was more to your campaign setting than Kill/loot/repeat ad infinatum, then you might understand the basic concept that PC's like to own nice stuff too.

Where's he going to keep his extra equipment? in a hovel, buried under the dirt floor? Where's he going to do his research? Where's he going to store his trophies? Where is he going to frame the signet ring sealed pronouncement that he's a hero of the kingdom after stopping Lord Eviljerk?

Oh, wait, adventurers should never leave the dungeon or forest, and should carry everything around in magic bags, because apparently PC's never want to enjoy themselves with some of the money.

"OK, I got 10 gp left, I better buy.... a dagger! Yeah! You know the rule of the gods, every CP we don't spend on equipment is taken from our next horde!"

Perhaps if you try harder, I'll be insulted instead of amused.
Awww, aren't you cute, being all amused.

You know, for someone who has never GM'd a game of D&D, you sure are opinionated on what makes a good game.

Tell ya what, skippy, GM a game of D&D, just one, and come back and tell us how easy it is again.
 

MerricB said:
My work-around for buying magic items is that I require the PCs to commission them - so they have to wait 1 day per 1000 gp to have them made. Assuming they can find someone to make the item in question.

That sounds perfectly reasonable to me.
 

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