Celebrim said:I'm fairly certain that you could not say that I even implied that. Now, you are off on a straw man, because I clearly enjoy computer games quite well thank you very much. The most I suggested is that different artistics formats lend themselves more appropriately to different styles and means of experession.
Piffle. It's all about killing monsters and taking their stuff.
As for what I'm willing to defend, regarding the buying and selling of magic items, it is pretty straight forward. If your world is one in which you are comfortable with magic items being treated as commodities, to be freely bought, sold, and traded, then you are being really disengenious to complain about the fact that they are treated as commodities.
Only DMs too unimaginative to add their individual touch to a rules framework could complain about magic items being "commodities".
After all, the treating of magic items as commodities is what you set up in the first place,
By "you" you mean "I", yes?
and you shouldn't then be surprised that the mystery, oddity, diversity, quirkiness, and sometimes down right inconveinance of magic items outright disappears in such a setting because its the logical consequence of your setting choice.
What a good thing the only people complaining about this have been those too unimaginative to add their individual touch to a rules framework.