Jefe Bergenstein
Legend
thedungeondelver said:
With all due respect to Andy Collins, this is a dumb argument. Magic items are as wondrous or dull as a Dungeon Master makes them and it's up to the players to suss out just how much significance an item has. So they "only" affect rules in any one given way: so what! Injecting some color and some thought in to what they do or how they do it really isn't that hard to do.
If he's that concerned, perhaps he should consult D&D (the 1974 rules) and apply intelligence to his magic items as swords are in that august edition of the game and really give his players something to have fun with.
Frankly, I think this is another case of someone forgetting how to have fun with DUNGEONS & DRAGONS and wholly overthinking one tiny aspect of the game.
Everything new is bad!
Please. No one ever gave 2 craps about a +1 sword. OOooooh, I hit 5% more of the time. I'll chuck it in the bag with my other horde of +1 weapons. Because if you played that dreadful edition, by the rules, thats what you'd have. A monstrous pile of items, if you went by the treasure charts and not the hypocritical chest thumping DM advice of "make your players wash your car to find a rusty bottle cap on a stick!".
Its not forrgetting to have fun. Its applying logical design to the game. I'm glad its being done for the first time.
I'm sorry 3rd edition ran over YOUR dog.