Angelsboi
First Post
I rolled this one up for Moe Reynolds 'Gnome Necromancer' post. he was anything goes so i used the FRCS, Tome and Blood, Magic of Faerun, Relics and Rituals, the DMG and the PHB
Satsujinki, Male Gnome Wiz10: CR 10; Size S; HD 10d4+30; hp 70; Init +?; Spd 20 ft.; AC 25 (Touch 14, Flat-footed 22); Atk +6 (Sickle 1d6 x2) or +9 (dagger 1d4); AL NE; SQ +2 saving throws vs Illusions, +1 racial attack against kobolds and goblinoids, +4 dodge bonus against giants; SA Lowlight Vision, Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day); SV Fort +7, Ref +6, Will +8; Str 10, Dex 16, Con 18, Int 24, Wis 13, Cha 12; Height 4 ft. 2 in.
Languages Spoken: Common, Gnome, Elf, Dwarf, Pixie, Drow, Undercommon, Infernal, Draconic
Skills and feats: Alchemy +15, Concentration +10, Craft (Armor)+15, Craft (Weapons) +15, Knowledge (arcana) +20, Knowledge (religion) +20, Knowledge (undead) +20, Spellcraft +15, Listen +7, Hide +9; Summon Familier, Scribe Scroll, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Craft Wonderous Item, Craft Arms and Armor, Sanctum Spell, Weapon Focus (Ray Spells)
Spells Prepared (4/6/6/5/4/3; base DC = 17 + spell level): 0—Detect Magic, Prestidigitation, Daze, Light; 1st—Negative Energy Ray*, Summon Undead I, Spirit Worm* x2, Magic Missile x2; 2nd—Death Armor*, False Life*, Summon Undead II, Mirror Image x2, Shadow Image; 3rd—Undead Leiutenant*, Undead Touch*, Haste, Displacement, Summon Undead III; 4th—Summon Undead IV, Phantasmal Killer, Improved Invisibility, Enervation; 5th—Animate Dead*, Grimwalds Greymantle*, Dominate Person.
Spellbook: 0— All from Magic of Faerun and Relics and Rituals; 1st—Negative Energy Ray*, Summon Undead I, Mage Armor, Shield, Magic Missile, Spirit Worm*, Ventriloquism, Color Spray, Change Self; 2nd— Command Undead*, False Life*, Summon Undead II, Death Armor*, Minor Shadow Conjuration, Mirror Image, Shadow Image, Perfect Recollection; 3rd—Negative Energy Burst*, Reverse Arrows, Undead Leuitenant*, Undead Touch*, Summon Undead III, Displacement, Haste; 4th— Negative Energy Wave*, Iron Bones, Summon Undead IV, Contagion*, Enervation*, Phantasmal Killer, Improved Invisibility, Shadow Conjueration, Rarys Mneumonic Enhancer; 5th—Spirit Wall*, Energy Buffer, Grimwalds GreyMantle*, Kiss of the Vampire*, Animate Dead*, Magic Jar*, Shadow Weapon, Dominate Person, Mirage Arcana.
*These spells belong to the school of Necromancy, which is this character’s specialty. Prohibited school: Divination.
Possessions: Ferrionaire of Intelligence, Bone Armor of Life, Masterworked Sickle and 5 Masterworked Daggers
Description: He is not your happy go lucky gnome. he has blood stains all over his pale body, razor sharp teeth and fingernails to match. His eyes gleam with an inner fire that almost. but not quite yet, discovered a very dark and horrible secret. he is wearing what apears to be a tarnished ferrionair that he seems to look up at and whisper to. Hes also wearing some bone armor that appears to be fresh, clean bone.
Ferrionare of Intelligence (Intelligent Item)
Adds a +4 to any Necromancers Intelligence (cost 8000 gp (minus 30% for only Necromancers could use this)but its intelligence ads 25,000 to the market value). It is capable of Speech (Common, Gnome, Drow, Draconic, Elven), Int 19, Cha 18, Wis 14, Alignment: Lawful Evil, Ego: 12. Abilities: Weilder has Free use of Uncanny Dodge (as per a 5th level Barnarian), Detect Magic at Will, Haste (1/day - 10 rounds)
Bone Armor of Life
The spells Shield and Mage Armor are cast on it as per an 8th level mage. It is permanantly on. 30% was taken off do to only evil alignments can wear this. Bone Armor is light armor (AC Bonus +3, Max Dex +4, AC Penalty -3, Spell failure 10% (Masterworked), Weight 20lbs, Speed 20) Description:
Ferrionare of Intelligence (Intelligent Item)
Adds a +4 to any Necromancers Intelligence (cost 8000 gp (minus 30% for only Necromancers could use this)but its intelligence ads 25,000 to the market value)
Satsujinki, Male Gnome Wiz10: CR 10; Size S; HD 10d4+30; hp 70; Init +?; Spd 20 ft.; AC 25 (Touch 14, Flat-footed 22); Atk +6 (Sickle 1d6 x2) or +9 (dagger 1d4); AL NE; SQ +2 saving throws vs Illusions, +1 racial attack against kobolds and goblinoids, +4 dodge bonus against giants; SA Lowlight Vision, Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day); SV Fort +7, Ref +6, Will +8; Str 10, Dex 16, Con 18, Int 24, Wis 13, Cha 12; Height 4 ft. 2 in.
Languages Spoken: Common, Gnome, Elf, Dwarf, Pixie, Drow, Undercommon, Infernal, Draconic
Skills and feats: Alchemy +15, Concentration +10, Craft (Armor)+15, Craft (Weapons) +15, Knowledge (arcana) +20, Knowledge (religion) +20, Knowledge (undead) +20, Spellcraft +15, Listen +7, Hide +9; Summon Familier, Scribe Scroll, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Craft Wonderous Item, Craft Arms and Armor, Sanctum Spell, Weapon Focus (Ray Spells)
Spells Prepared (4/6/6/5/4/3; base DC = 17 + spell level): 0—Detect Magic, Prestidigitation, Daze, Light; 1st—Negative Energy Ray*, Summon Undead I, Spirit Worm* x2, Magic Missile x2; 2nd—Death Armor*, False Life*, Summon Undead II, Mirror Image x2, Shadow Image; 3rd—Undead Leiutenant*, Undead Touch*, Haste, Displacement, Summon Undead III; 4th—Summon Undead IV, Phantasmal Killer, Improved Invisibility, Enervation; 5th—Animate Dead*, Grimwalds Greymantle*, Dominate Person.
Spellbook: 0— All from Magic of Faerun and Relics and Rituals; 1st—Negative Energy Ray*, Summon Undead I, Mage Armor, Shield, Magic Missile, Spirit Worm*, Ventriloquism, Color Spray, Change Self; 2nd— Command Undead*, False Life*, Summon Undead II, Death Armor*, Minor Shadow Conjuration, Mirror Image, Shadow Image, Perfect Recollection; 3rd—Negative Energy Burst*, Reverse Arrows, Undead Leuitenant*, Undead Touch*, Summon Undead III, Displacement, Haste; 4th— Negative Energy Wave*, Iron Bones, Summon Undead IV, Contagion*, Enervation*, Phantasmal Killer, Improved Invisibility, Shadow Conjueration, Rarys Mneumonic Enhancer; 5th—Spirit Wall*, Energy Buffer, Grimwalds GreyMantle*, Kiss of the Vampire*, Animate Dead*, Magic Jar*, Shadow Weapon, Dominate Person, Mirage Arcana.
*These spells belong to the school of Necromancy, which is this character’s specialty. Prohibited school: Divination.
Possessions: Ferrionaire of Intelligence, Bone Armor of Life, Masterworked Sickle and 5 Masterworked Daggers
Description: He is not your happy go lucky gnome. he has blood stains all over his pale body, razor sharp teeth and fingernails to match. His eyes gleam with an inner fire that almost. but not quite yet, discovered a very dark and horrible secret. he is wearing what apears to be a tarnished ferrionair that he seems to look up at and whisper to. Hes also wearing some bone armor that appears to be fresh, clean bone.
Ferrionare of Intelligence (Intelligent Item)
Adds a +4 to any Necromancers Intelligence (cost 8000 gp (minus 30% for only Necromancers could use this)but its intelligence ads 25,000 to the market value). It is capable of Speech (Common, Gnome, Drow, Draconic, Elven), Int 19, Cha 18, Wis 14, Alignment: Lawful Evil, Ego: 12. Abilities: Weilder has Free use of Uncanny Dodge (as per a 5th level Barnarian), Detect Magic at Will, Haste (1/day - 10 rounds)
Bone Armor of Life
The spells Shield and Mage Armor are cast on it as per an 8th level mage. It is permanantly on. 30% was taken off do to only evil alignments can wear this. Bone Armor is light armor (AC Bonus +3, Max Dex +4, AC Penalty -3, Spell failure 10% (Masterworked), Weight 20lbs, Speed 20) Description:
Ferrionare of Intelligence (Intelligent Item)
Adds a +4 to any Necromancers Intelligence (cost 8000 gp (minus 30% for only Necromancers could use this)but its intelligence ads 25,000 to the market value)
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