Moe Ronalds
First Post
A monkey rogue with a human bard helping him out? (Yes Bobo, Whya don't you dance-ah for the nice-ah people, ah?)
There is also the D20 publishers forum...
There's where you're wrong. Fighter and rogue work for absolutely anything with minimal or no rationalization, and it's not all that unlikely that an Awakened animal could advance as a sorcerer.
When my daughter wanted to try D&D the DM allowed her to play a talking cat.
She has since played a faerie dragon, a an owl sorceror and a wolf with druidic abilities. the wolf was Awakened by a treant and given an amulet that allowed spells to be cast by verbal only. That character is a 2 HD critter and Druid 3 currently. Fits in well with the group and her movement and trip ability have been very useful!
mmadsen said:
That's exactly what I'm going for. Everyone can identify with animals, most people like animals, and it's easy enough to pretend to be an animal.
When I said that "character classes don't seem like a good fit," I meant that there's no good class for a dog to become a better dog. For instance, I'd like to give a dog a class with Good Fort and Ref Saves, enough Skill points (and the proper class Skills) for Listen, Spot, Swim, and Wilderness Lore, and good dog Bonus Feats (Trip, Disarm, Mobility, Alertness, etc.).
You seem to have a very specific idea of what a "better dog" is. Not all dogs are particularly tough, or especially good trackers, or any better in a fight than "run up and bite it", etc. To get exactly what you want, you'd have to essentially devise a separate character class for every breed of dog you wish to include.mmadsen said:When I said that "character classes don't seem like a good fit," I meant that there's no good class for a dog to become a better dog. For instance, I'd like to give a dog a class with Good Fort and Ref Saves, enough Skill points (and the proper class Skills) for Listen, Spot, Swim, and Wilderness Lore, and good dog Bonus Feats (Trip, Disarm, Mobility, Alertness, etc.).