Thanks all for the feedback.
I was worried about being too harsh because this player gets his back up if he feels that he is being unduly punished for his actions.
I neglected to point out that this is the 2nd animal companion killed by the druid. The first was a fighting rooster that he befriended through animal friendship (I'm running a modified 3.0 game) and, upon realizing that it wasn't effective in combat (?????), killed it and ate it.
I've asked him to stop playing a druid but, sadly, this behavior is par for the course with my group.
Thanks all for the feedback.
I was worried about being too harsh because this player gets his back up if he feels that he is being unduly punished for his actions.
I neglected to point out that this is the 2nd animal companion killed by the druid. The first was a fighting rooster that he befriended through animal friendship (I'm running a modified 3.0 game) and, upon realizing that it wasn't effective in combat (?????), killed it and ate it.
I've asked him to stop playing a druid but, sadly, this behavior is par for the course with my group.
...sadly, this behavior is par for the course with my group.
What if, instead of actual living creatures, the druid's animal companions were simply manifestations of the druid's magic? They aren't really living creatures, and can be replaced (after suitable time and effort/cost) if destroyed. One possibility is requiring the druid to sacrifice a spell slot, the higher the slot, the more powerful the companion. So long as the companion is with the druid, the druid cannot use the sacrificed slot.
Your players could continue to treat the "companions" as cannon fodder, you can place some limitations on how often and easily a companion can be replaced, and everyone is (reasonably) happy.
Just my two cents'...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.