Grendel said:9x/day
= nine times per day
not nine times your level per day
Morose said:By the time you can do this type of shift-healing, clerics are usually casting multiple COMPLETE healing spells per day. What's the big deal here guys? Seriously? I mean, are you running a campaign where your party basically NEVER gets to rest where this ability would actually be THAT powerful? I mean, we do the same thing already in our campaign at level 5... it's called a couple Wands of Cure Light Wounds.![]()
WizarDru said:Actually, he posted that it was 9 times a day, not 9 times your level. So it caps at the ninth heal, period.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.