Animalcast 81- Actual Play of Instant Game

wandmlaw

First Post
In this episode, the guys finally wade into the shady territory of actual play. If you have listened before, you know that the guys regularly deride other podcasts for having "actual play" episodes where they simply record their gaming session. Long time listeners will now that Mike and Kyle find this lazy and self-indulgent. But once they recognized that they also were lazy and self-indulgent, they decided it was time to change the world of actual play podcasts forever.

And what better game to showcase than the single greatest pick up and play game ever, Instant Game-- Animalball's free downloadable game. Mike rolls on the random setting, tone and plot charts at the beginning of the episode, and then they play out an entire Instant Game session in the span of this one hour episode. Are you a fan of actual play podcasts? Are you a fan of pick up and play games? Have you always wanted to try Instant Game but were frightened that your parents would shun you because of its rebellious and unpredictable nature? Then this is definitely the podcast for you.

Click here to listen. And once again, you're welcome.
 

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I love actual play . . .

It turns out, I don't really like 'lone wolf' actual play. Also, you forgot to roll any dice or use any game mechanics during the 'game'. I downloaded and read through 'Instant Game' before listening to the podcast, and it looks really cool; I hope I ever get a chance to run it, but getting groups together for stuff like that is tough.

I rolled up a sample, and I ended up with a campy agricultural dystopia where movie monsters are in charge. The PCs (who are ancient ninjas) have to disguise themselves as elected officials in order to poison the tyrannical movie monsters; also there would be 'flexible music' in there somewhere.

The thing I was most looking forward to in your actual play was hearing your character creation and mechanical implementation of the 3d6 conflict resolution . . . but you didn't do either of those things. Basically what you presented was a random setting/plot generator . . . which is cool, but it's not an 'instant game'. What's in the PDF is an instant game, but I didn't get that feel from the podcast. So . . . good try, and it was fun to listen to, but . . . eh.

As a final complaint, it seems kind of feckless not to consistently post for each released podcast. I followed this link and found out I missed three that I never saw you post here! How am I supposed to find out when there's a new podcast? Subscribe to the feed or regularly visit your website? Ha! Also, episode 79's download link doesn't work (unless it was a problem on my end).

The point is: good job making a cool podcast and instant game.

~
 

It turns out, I don't really like 'lone wolf' actual play. Also, you forgot to roll any dice or use any game mechanics during the 'game'. I downloaded and read through 'Instant Game' before listening to the podcast, and it looks really cool; I hope I ever get a chance to run it, but getting groups together for stuff like that is tough.
Yeah, we sucked at running it. And the rolls gave us kind of a corny setting. It wasn't a good example of what Instant Game offers.
I rolled up a sample, and I ended up with a campy agricultural dystopia where movie monsters are in charge. The PCs (who are ancient ninjas) have to disguise themselves as elected officials in order to poison the tyrannical movie monsters; also there would be 'flexible music' in there somewhere.
See, now that sounds cool. I swear to you that if you play it, it's much cooler.
The thing I was most looking forward to in your actual play was hearing your character creation and mechanical implementation of the 3d6 conflict resolution . . . but you didn't do either of those things. Basically what you presented was a random setting/plot generator . . . which is cool, but it's not an 'instant game'. What's in the PDF is an instant game, but I didn't get that feel from the podcast. So . . . good try, and it was fun to listen to, but . . . eh.
Yeah, it was kind of like we didn't use any of the game rules at all other than the charts, huh?
As a final complaint, it seems kind of feckless not to consistently post for each released podcast. I followed this link and found out I missed three that I never saw you post here! How am I supposed to find out when there's a new podcast? Subscribe to the feed or regularly visit your website? Ha! Also, episode 79's download link doesn't work (unless it was a problem on my end).
I only post the gaming-related episodes here. We also do a bunch of comics/movies/geek stuff that has nothing to do with gaming, so I don't post it here. But it comes out in this new format called "weekly"-- so if you check the page every Sunday, you'll get each episode.

Also- Episode 79 doesn't seem to work for me either. I'll fix it this weekend. Thanks.
 



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