Anime d20 and d20 Mecha by Guardians Of Order

I hope it's more compatable with the majority of d20 games than SAS d20 was. SAS d20 was obviously designed to be as similar as possible to TriStat SAS, just so the supplements would be easier to make, rather than for compatablity with other d20 games.

Forgive me, but could you back that up with fact? Please. I've heard people comment that SAS d20 isn't compatible with other d20 products but I fail to see why not. I know how easy it is to use an SAS d20 character in another d20 product's game and vice versa. Conversations with numerous fans who use SAS d20 suggest that I'm not the only one to recognize how easy it is to convert them. It _might_ take two minutes of math (and the only reason it would take that long is because you're talking with someone while doing the conversion...). If you think it's incompatible, could you support that claim with facts? Show me how it's incompatible.

And for the record, I will completely concede that SAS d20 characters don't _look like_ traditional d20 characters, but just because they don't look like 'em doesn't mean they can't be used beside them. If you're talking about SAS d20 characters not _looking like_ traditional d20 characters, then please say that instead of stating that they are not compatible because that is false (imho).

Sorry for coming across bitchy (because I'm sure I am...) but I don't like seeing people make claims that aren't supported by facts.
 

log in or register to remove this ad

whisper_jeff said:


Forgive me, but could you back that up with fact? Please. I've heard people comment that SAS d20 isn't compatible with other d20 products but I fail to see why not. I know how easy it is to use an SAS d20 character in another d20 product's game and vice versa. Conversations with numerous fans who use SAS d20 suggest that I'm not the only one to recognize how easy it is to convert them. It _might_ take two minutes of math (and the only reason it would take that long is because you're talking with someone while doing the conversion...). If you think it's incompatible, could you support that claim with facts? Show me how it's incompatible.


1. The ability bonuses are different. Only slightly, but it would have been easy to make them the same. Strength and Dexterity don't apply to combat rolls.
2. The skill list is the same as Tri-Stat, and completely different to d20. Other d20 games add or remove a few skills, but SAS changes them completely, ignoring some important skills.
3. The combat rules are significantly different (random ACs, defense rolls, random Strength bonuses, rerolling initiative).

There was some more, but I can't remember them right now.

Geoff.
 

1. The ability bonuses are different. Only slightly, but it would have been easy to make them the same. Strength and Dexterity don't apply to combat rolls.
2. The skill list is the same as Tri-Stat, and completely different to d20. Other d20 games add or remove a few skills, but SAS changes them completely, ignoring some important skills.
3. The combat rules are significantly different (random ACs, defense rolls, random Strength bonuses, rerolling initiative).

Ok, in order:
1(A) - Different bonuses: Very easy as a GM - pick the one that best suits your game and use it.

1(B) - Strength and Dexterity not applying to combat rolls: That was done for a very obvious reason - since armour was changed to damage reduction, the change had to be made to Strength. Currently, in D&D, the Strength bonus to hit (which should more accurately be called "to harm") represents a person's ability to power through armour and damage the target. By changing armour to damage reduction (which we think it a better system), we had to pull that from the to hit roll because armour was no longer a factor in AC. It would be foolish to have the Strength bonus apply to a character's ability to hit _and_ ability to inflict damage. Strength would suddenly be twice as effective. Pulling the bonus from Dex was largely a game balance issue. ACs had dropped, the bonus was pulled from Str, there are other skills and abilities that provide the appropriate bonuses, etc.

If you use an SAS character in D&D or vice versa, you just use the appropriate base system. Pulling Sentinel into D&D for a spandex fantasy game? Now, he gains a bonus to hit due to his high Strength. Why? D&D adds armour to a character's armour class so it makes sense. Pulling a red dragon into SAS for a night of fiery mayhem? Pull the bonus because armour is now damage reduction. Very simple.

2 - If a skill list is a problem, then you are really stuck thinking inside the box. The change was obviously done for compatibility with Tri-Stat but it does not negate compatibility with regular d20. What is a skill? It is a bonus to situational rolls. When you are doing something that is covered by your skill, you gain a bonus. Thus, when you pull a D&D character into SAS, don't bother changing their skill list. Keep it the same. When they do something covered under one of their skills, they gain the applicable bonus. Same thing when pulling an SAS character into D&D. For this, there's _no_ change that is required, imho.

Alternatively, just change the skill list. Really, keep the combat skills (since they are required for game balance) and the Power Usage Skill (since it's needed for powers) but otherwise, if you want the D&D skill list, use it. It doesn't break the game. Same thing vice versa.

3(A) - Random ACs/Defense Rolls - See the DMG. We didn't add that - WotC did.

3(B) - Random Strength Bonus - What is the point of rolling 1d6 when a person has a +45 damage bonus? We wanted there to be some variation in damage inflicted when superstrong characters get into slugfests. If you want to ignore that, go for it. It isn't vital to the game - it was added because we feel it makes a better superhero game.

3(C) - Rerolling Initiative - Reread the initiative rules. We suggested rerolling because that's how we think it should be done but we also very clearly state that alternatively, GMs may want to just roll once. If you don't want to reroll - just roll once.

3(D) - Different Rules in General - We made additions to the rules to encompass the superhero genre. There were exceptionally few _changes._ If you look closer, you'll notive that virtually everything is the same or has an obvious reason for the change (make a better superhero game). We made additions (knockback for example) because they were needed and d20 didn't have something already in place. We also "ignored" some rules like attacks of opportunity because 1) we didn't think they were in genre and 2) when you're dealing with characters that can run or fly from one side of the city to the other in one combat round, attacks of opportunity suddenly become pointless.

In general, I think you might want to take a closer look at SAS d20. It is far more compatible than you seem to believe.
 

Personally I am not really interested in the d20 version of BESM, so my question then is, will d20 Mecha be using the system described above for SAS d20?
Frankly, personally, I am not thrilled about it from all the descriptions that have been given, and I'd like to know if I should even bother waiting for the Mecha product at all.

Thanks.
 

Personally I am not really interested in the d20 version of BESM, so my question then is, will d20 Mecha be using the system described above for SAS d20?

d20 Mecha will present a rules-set that allows players and GMs to create mecha for use with existing (traditional) d20 system games. One of the primary goals of this product is to ensure that d20 gamers are comfortably able to use d20 Mecha to add any sort of mecha to their d20 game and don't feel like that have to tweak and convert things to make it work (in other words, to make it _obviously_ a d20 product).

I'm sorry I can't provide more specific details than that - I simply don't have them to provide at this moment. Simply put, I would say d20 Mecha will be a product you will want.
 

I'm sorry I can't provide more specific details than that - I simply don't have them to provide at this moment. Simply put, I would say d20 Mecha will be a product you will want.
Since I don't like being biased against one product (or publisher) because of another product, I will keep an eye out for d20 Mecha and see how it comes along. Once I know more of what will be included in the book I will make my decision.
On a side note, I hope the work is good; David Noonan's Mecha Crusade in Polyhedron has raised a lot of eyebrows and the only thing that is keeping it back is the fact that it isn't OGC. Not to compare, really, but in an obviously niche field only the very best will survive.
Good luck! :)
 



Will we see more d20 use on some of the licensed products like the Ultimate Fan Guides? I know I'd just about kill to have Berserk d20.
 

JoeGKushner said:
Will we see more d20 use on some of the licensed products like the Ultimate Fan Guides? I know I'd just about kill to have Berserk d20.

The UFGs will be Tri-Stat only, but we will be releasing a Slayers d20 game next year. This will cover all three seasons, but not the OAVs.
 

Remove ads

Top