Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .
Hey Upper_Krust.

I saw a friend's copy of the Bestiary preview and was wondering if you had addressed bonus hp for constructs above Colossal? Would it be a constantly growing/exponential increase or a linear one? What do you think?
 
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Pssthpok said:
Hey Upper_Krust.

Hey Pssthpok! :)

Pssthpok said:
I saw a friend's copy of the Bestiary preview and was wondering if you had addressed bonus hp for constructs above Colossal? Would it be a constantly growing/exponential increase or a linear one? What do you think?

It would double every other size category (giving a skewed x1.5 each time in effect).

Titanic 120
Macro-Fine 160
Macro-Diminutive 240
etc.

...thinking about it I hope I have added it properly to all the constructs? Especially with the virtual size rules in operation for some of them.
 


Is Virtual Size wrong?

Hey guys! :)

I am just wondering if I may have made a mistake with virtual size.

Upon reflection it should probably be +1 Virtual Size Category per +15 strength instead of +20 strength. Not exactly sure how I made that mistake, I think I was trying to balance real human weight with strength and maybe stretched things too much to accomodate a potential 23 strength (base 18 + 5 from 20 Levels). The changes are straightforward to instigate, but I just want to double check (with you guys) I have it right before I go ahead and make the changes.

Any thoughts?
 


Quote from Upper_Krust:

"Just think you could have a PC party comprised of the Lady of Pain, Yog-Sothoth, Goku (SS4 obviously) wielding Stormbringer, and Galactus. Trying to solve the mystery of an entity from a parallel universe whose cosmic footprints become black holes."

My god, that is so cool :)
 

Hey there Pssthpok! :)

Pssthpok said:
Could you maybe give us your reasoning? Is there a lot of math behind it?

Well the reasoning is that each size category gives a +15 net increase (+10 to strength and a virtual +5 from the carrying capacity modifier). So to mimic that you need a +15 strength increase for each virtual size category.

Now I think the problem I initially had was in trying to fit density into strength, instead of vice versa. This led me to think that a x4 density increase for humans per +10 strength bonus is unrealistic (in the bestiary I have a factor of x2.82 density increase).

But I am now starting to think that my initial figures were correct after all, and any problems caused by it are really just down to the fact that D&D allows humans to exceed world record lifting with Str 23.
 

Upper_Krust said:
Hey guys! :)

I am just wondering if I may have made a mistake with virtual size.

Upon reflection it should probably be +1 Virtual Size Category per +15 strength instead of +20 strength. Not exactly sure how I made that mistake, I think I was trying to balance real human weight with strength and maybe stretched things too much to accomodate a potential 23 strength (base 18 + 5 from 20 Levels). The changes are straightforward to instigate, but I just want to double check (with you guys) I have it right before I go ahead and make the changes.

Any thoughts?

QUIT SCREWING WITH YOUR PRODUCT AND FINISH THE FREAKING THING.
 

Hey Aaron L! :D

Aaron L said:
Quote from Upper_Krust:

"Just think you could have a PC party comprised of the Lady of Pain, Yog-Sothoth, Goku (SS4 obviously) wielding Stormbringer, and Galactus. Trying to solve the mystery of an entity from a parallel universe whose cosmic footprints become black holes."

My god, that is so cool :)

Glad you liked it. :D

I posted the following here:

http://www.enworld.org/showthread.php?t=140833

Basically its an adventure idea for a 100th-level adventure. By the way I plan to have a 25th, 50th and 100th-level adventure in the Chronicle section, as well a 1 page 'adventure concentrate' style adventure for every 5th-level between 30th and 95th (other than 50th).

Anyway, I was just rambling when I posted it, but it turned out okay for an idea.

***

...how about an adventure where the Phaerimm conquer your world and use an epic ritual to send it into the Far Realm where Pseudonatural Devastation Caterpillars start to cocoon it. The Players are drafted into a divine strike team brought together to reclaim the planet.

However, first they must recruit the final member of the group, Sharkon, an intelligent animating sword once worshipped as a deity. A weapon which can cause the extinction of an entire race, if a paragon of said race is slain by the deadly weapon.

Sharkon resides in the Comet Citadel of the Elder God Damolh, whose frozen fortress is now policed by powerful star-metal constructs from the future, although some of the original guards, Xixecal, still wander the outer sanctums.

Sharkon has been imprisoned, imbedded within the carcass of the Elder God for eons, although after the fatal blow had been struck Sharkon found he was unable to extricate himself from the now corpse of his enemy. Over the millenia Sharkons delusions manifested themselves, haunting the inner sanctum in the shapes of undead of the long forgotten races whose existence were ended by the blade.

The team then must breach the borders of the Far Realm guarded by World Flayers and penetrate into the depths of madness to reach the Twisted Tower of the Phaerimm Overmind and with its destruction cause the extinction of the entire race. However the ruler of the Phaerimm, as his last act, summons an Infinitaur (apparently the twisted tower was one of the beasts horns).

The players must then destroy the cocoon around the planet. However, they then find the planet itself has become self aware, and whats worse, insane. Before they can finally unravel the ritual of the Phaerimm, they must confront and defeat the planets id. If they are too late, the planet may have already hatched into the unspeakable mind moth which then multiplies by its proximity to sentient creatures, so you soon face a swarm of the titanic lepidoptera.

***

Anyway, thats just off the top of my head, the idea probably needs some work to it.

Prologue: Planet gets stolen by the Phaerimm.
Part 1: Free Sharkon from the Comet Citadel.
Part 2: Destroy the Phaerimm Overmind in the Twisted Tower.
Part 3: "Its alive, ALIVE!"

Epilogue:

- Freeing Sharkon eventually causes the Elder God, to rejuvenate, a two-headed monstousity searching for its third head which is now a demilich. The keys to the Elder Gods ultimate destruction lies within the gems of this massive demilich, each of which is a demiplane housing a fragment of the artifact which can bring about the demise of the cosmic deity.
 


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