CRGreathouse
Community Supporter
Upper_Krust said:Okay I am just going to briefly explain the changes to spellcasting that allow for things like destroying a planet at about 100th-level. I wasn't going to reveal it, but I think its looking increasingly like I will have to rely on dimensional magic for the really big effects. So it'll be interesting to hear your opinions.
Anyway, the idea was really simple. What if, stacked metamagic multiplied an effect rather than added to it.
eg. 3rd-level Fireball with Empower Spell x8* (+16 levels for a 19th-level spell) would deal: 10d6 x16 (10d6 x2 x2 x2 x2) = 160d6 damage.
*With Metamagic Freedom.
Why 160d6 and not 256d6 (10*1.5^8 dice, rounded to the nearest) or 244d6 (10 * 1.5, riound down, * 1.5, round down,...)? For that matter why not 270d6 (round to nearest each time)?
Upper_Krust said:Now the logical aspect is this.
Imagine if you create a 6th-level spell that mimics fireball with the Widen Spell attached.
Fireball = 3rd level, Widen Spell = +3 levels. So its logical that you could create a 6th-level spell that was like fireball, only double the area of effect, right!?
Lets call this spell Greater Fireball.
Now if we apply the Widen Spell feat to Greater Fireball, the area will double.
Fireball (3rd) = 20 ft. radius
Greater Fireball (or Widened Fireball, both 6th) = 40 ft. radius
Widened x2 Fireball (9th) = 60 ft. radius (if a double, double equals a triple)
Widened Greater Fireball (9th) = 80 ft. radius
So the question is, should a double, double equal a triple, or a quadruple? It seems to me that you can keep creating spells and then doubling them, effectively mimicking the quadruple approach.
If you created a spell called Empowered fireball that had the effects of an Empowered fireball (5th level, 15d6 damage) it would be better than the Empowered fireball, since its save DC would be higher. That's why this step-up method comes up with more powerful results.
In the end, it's all about power and potential abusability -- what's best for the game?