Upper_Krust
Legend
Hey Kerrick dude! 
Its probably more chaotic neutral.
Yes, but lets assume you do get hit by the meteors, its 8d6 + 24d6 = 32d6
Guilty as charged.
I'm sure the principles are somewhat similar.

Kerrick said:Wait a minute! You can't dangle the possibility of getting to playtest this in front us and then take it away! That's, like, evil and stuff.![]()
Its probably more chaotic neutral.

Kerrick said:No it doesn't. Max damage (assuming you don't get hit by the meteors) is 24d6. The impact damage is kind of incidental, since it only happens if someone's got bad luck and gets in the way.
Yes, but lets assume you do get hit by the meteors, its 8d6 + 24d6 = 32d6
Kerrick said:Tease.![]()
Guilty as charged.

Kerrick said:Well yeah... I mean, that's how I came up with the elements (seeds) that I use for my system. Between the 30 elements, I can make just about any spell you want, with very few ad hoc factors (that's one thing I hated about the epic system - too many ad hoc factors), including the ones I was asking about (I just wanted to see how you would handle them).
I'm sure the principles are somewhat similar.