Anabstercorian
First Post
*whipcrack* Happiness is forbidden!
Back to work or more puppies go in the furnace!

Alzrius said:Which doesn't seem to prove anything, as it should already be a similar effect for the Plane of Fire. If fire damage deals 1/2 damage to objects (before being subjected to hardness), then the Plane of Fire, which deals 3d10 points of damage, would eventually melt any magic weapon with less than a +5 enhancement bonus. And yet, we see efreet from the Plane of Fire with equipment of that caliber.
Alzrius said:I don't think the One Ring would have been quite as impressive if it had been pulling itself back together T-1000-style, but that's just me.
Alzrius said:I'm saying they don't need more encouragement, which is what the proposed changes would do.
Alzrius said:Any DM who makes it so that PC immunities destroy risk in the game isn't doing their job right.
Alzrius said:Likewise, having the monsters have immunities increases the risk.
Alzrius said:Such attacks can still be poignant at higher levels, it just requires creativity.
A PC with electricity immunity from a magic item can just have that item disjoined, and there you go.
Alzrius said:Likewise, Zeus throwing lightning shouldn't be the end-all of his powers and abilities.
Alzrius said:And if you really feel that strongly about it, give him an immunity-breaker.
Alzrius said:That's why a lot of divine powers have a clause that they don't protect against deities with a higher DvR.
Alzrius said:You seem to be working off the assumption that these characters will be fighting nothing but gods.
Alzrius said:Even the epic-level monsters in your own Bestiary (to say nothing of the ELH and Legends of Avadnu) are in the category of being powerful without being divine, and so are still vulnerable to some or all of those effects.
Alzrius said:The point here is that all enemies aren't immune to everything all the time; the challenges are still there, just more challenging, which is the point of the game.
Alzrius said:You're saying things are more epic, and more dangerous, when you can use fire damage against a living, evil sun? I disagree.
Alzrius said:Hence why D&D is a game about heroes, not gods. But that aside, you can still threaten deities that have all those immunities (to say nothing of why there are also effects that penetrate immunities...a villain with one of those will be surprising and memorable for the players, which is great fun).
Alzrius said:Again, I disagree.
Alzrius said:But there is a lesson in that which endures.
Alzrius said:This is a gross overstatement. One character overcoming (partially) an immunity hardly strips an epic monster of all of its special abilities.
Alzrius said:Like I said, common sense.
Alzrius said:So you're saying that good role-players can't resist templation? LOL![]()
Alzrius said:I'd hardly characterize the discourse as acerbic. My putting you in your place was done with the utmost respect.![]()
Alzrius said:Regarding immunities specifically, my above statement stands.
Alzrius said:If you think I'm presenting it, you need to re-read my above statements. I'm saying that the real problem of SKR's discourse on immunities (within the larger context of absolutes) isn't that immunities ruin gameplay so much as it is a rant against said "infinitely long list of reversals." A good DM can put a stop to that easily enough.
Alzrius said:Which leads to the problems I outlined above, when all of that (the changes, the problems, etc.) could be avoided by the DM exercising a small measure of authority...or even the player realizing that engaging in that ultimately hurts his character more than any monster (as the wasted feat slots will not be worth the expenditure).
Alzrius said:Hey, if you live somewhere without an overpopulation of SUVs, be happy.![]()
Alzrius said:So is foolishness.
Alzrius said:I say, surely it is not.
Alzrius said:By pointing out that it's not a fact.![]()
Upper_Krust said:Can you think of any real world immunities?
Upper_Krust said:U_K has never seen an SUV (that he can remember) and doesn't even know what they are (I had to look up what SUV meant).
Upper_Krust said:As far as I know, a fire would be destroyed if attacked by a much hotter fire source. I'll try and find some websites on this.
If you're referring to some of the stuff over on the WotC board, all the ones I can remember were about players bemoaning that their PC came up against a monster with an immunity to something they had. Not quite what I'd call a game-breaker.
I say, one immunity, and one exception to it...after that, it should stop.
Any DM who makes it so that PC immunities destroy risk in the game isn't doing their job right. Likewise, having the monsters have immunities increases the risk.
If you just sit back and wait, he'll never come up with anything. You must strike him daily with this bamboo switch or he will wander without end from subject to subject, never completing any, endlessly seizing on new cognitive fads and forever at the mercy of his flightful mind. For his own good, out of love, strike him. If you meet the Buddha on the road, you must kill him.
No, the Plane of Fire in general. Besides, the sun's surface is several thousand degrees (30k?). That's the result of nuclear reactions (fission and fusion). How, exactly, does the Plane of Fire, being only fire, compare to that?Assuming you mean the City of Brass, the city is an enclosed space (IIRC), so the outside fire doesn't get it, since the immunity of the city's borders keep it at bay.
But there is a lesson in that which endures.
I'm not trying to throw the baby out with the bath water here.
Although the mechanics are different, I could see an analogous principle at work with fire elementals and very intense fire damage. They are made of fire and powered by fire, but a very intense fire will overwhelm their internal equilibrium and cause them to disperse.
Upper_Krust said:Iron doesn't even melt in lava! So its clear that the official rules in this matter are a bit mad.
Well they didn't penetrate its damage reduction/hardness to find out whether it had regeneration or not.
But thats simply not true at all.
Immunities are more valuable, therefore they are going to be sought and prized above and beyond 'mere' resistances.
Feel free to start listing off the 'outs' for DMs who run immortals using the immunities in D&Dg?
You say it hamstrings the side that opposes creatures with immunities...I say, it makes it more challenging for them. And D&D is about escalating challenge. Heroes are made more heroic when winning is that much harder.Theres equality for you. Now you can hamstring both the monsters and the PCs.![]()
Creativity comes from developing new ideas to overcome challenges, not from tearing down things that are slightly difficult to deal with. Likewise, immortals are immune to electricity, but epic mortals aren't, and that's half of epic/immortal gaming right there.Hardly a creative solution.
Not to mention that an immortal has no need of a magic item to be immune to electricity.
Its his signature power. The idea that its pointless versus every immortal and practically every epic character is laughable.
Or, heres an idea, how about Zeus electrical attacks are just so powerful that they'll overcome the electricity resistance of most characters.
Well yeah, hence why SKR wrote the article.Indeed - they have an absolute built into the core of the system to begin with!![]()
If you abide by the D&Dg immunities thats going to be virtually the only remaing effective threat you will be able to use.
Virtually all the monsters in the ELH are going to be totally neutered by D&Dg immortal PCs. Near all their special abilities will be rendered useless which basically takes away anything unique or cool about the monster in the first place.
I can't speak for Legends of Avadnu, but I would be amazed if there are more than 2 or 3 special abilities in the whole book that will bypass the basic immortals immunities.
As for my own Bestiary, one saving grace for it is that a lot of the monsters are essentially deities, the other is that I have a list of over 300 divine powers to draw upon, so I was able to instigate some new effects. But even then most of the monsters suffer.
Its the PCs who are going to be immune to (next to) everything, which means that not even epic monsters will constitute a challenge.
Obviously the campaign world is a FAR more dangerous place when the PCs are not immune to 95% of special abilities.
Its self-defeating to have something penetrate an immunity in a system that purports infinite scope.
We will see when you list the 'outs' above.
I'm not trying to throw the baby out with the bath water here.
I'm talking about D&Dg immortal PCs having so many immunities that virtually the entire roster of monsters are bringing no valid special abilities to bear.
If we use common sense, we use immunity, we use immunity breakers, and we chose to stop at a point before it gets ridiculous, instead of having to revise the entire system.If we use common sense we don't use fire immunity and we don't need MegaFlames then we don't need MegaFlames immunity, continue ad infinitum.
You seem to be suggesting that game designers are intentionally creating bad products to appeal to the bad gamers...which sounds rather crazy.I think designers have to pandour to all roleplayers, not just the good ones.
You've ruined this whole thread you know.![]()
Immunities are one part of Absolutes. He addressed the whole rather than the specific. You can't say, "Well he only spoke about Immunities for 25% of his article so they must be 75% okay by him!"![]()
He was also directly against the illogic of immunities at all, not simply endless reversals.
Gaming supplements are DM aides. The designer does the donkey work so the DM won't have to. Same thing here.
Super Underwater Vorlons?![]()
Time will tell.
You're certainly entitled to be wrong if you so wish.![]()
Can you think of any real world immunities?
Kerrick said:No, I was referring to DMs bemoaning that they couldn't challenge their PCs because said PCs were immune to everything (see, eliminating energy immunity cuts both ways).
Well, see, that's the problem, again - despite the fact that it's common sense to most of us, some of us are either too dense or too naive to realize it, and thus perpetuate the never-ending cycle.
Increase the risk of what? The PCs being frustrated because they can't kill/defeat the monster and giving up and going home?
No, the Plane of Fire in general. Besides, the sun's surface is several thousand degrees (30k?). That's the result of nuclear reactions (fission and fusion). How, exactly, does the Plane of Fire, being only fire, compare to that?
Oh, will you two stop swapping aphorisms? It's making my head hurt.
I was going to post more, but this discussion is starting to look like a tennis match
[...]
Everyone insisted that the world was flat, and yet Columbus sailed off to the New World and proved them wrong.
You're certainly entitled to your opinion, Alzrius, but I think you're defending it a bit vociferously. You've stated your case and made your points - let it lie.
Upper_Krust said:Hi Pssthpok mate!
My mistake. That +4 was for all attacks. If I was making it only applicable to one attack per round then I would suggest a +20 Dodge bonus.
Borlon said:On the subject of killing fire elementals with fire damage-
Human beings are powered by positive energy, and instead of being harmed by it, are actually healed. If the core books were written from the perspective of an intelligent undead, this would definitely be a special quality. But too much positive energy (e.g. exposure to the Positive Energy Plane) makes us blow up.
Although the mechanics are different, I could see an analogous principle at work with fire elementals and very intense fire damage. They are made of fire and powered by fire, but a very intense fire will overwhelm their internal equilibrium and cause them to disperse.
That would be my rationale, anyway.