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Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .
Well in the above example none of the PCs could effectively crit any of the creatures with any of the weapons - so their would actually be no book-keeping to remember at all.

Okay, so I chose undead... and incorporeal creatures... and oozes. I wanted representatives of several different types. Two problems that I can see: the vast majority of incorporeal beings (unless they're PCs using spells) are undead (non-crittable); all liquid monsters are either oozes or elementals (both non-crittable). So this begs the question: If you can't crit them, then why are they listed on your table? As far as I can tell, you have no feat that enables someone to deliver crits to these creatures.

The Devastating Critical feat has its own balance issues that hopefully I can sort out in part four of the article on absolutes.

No argument from me there - I think it's absurdly broken.

Philosophically the fire immune immortal could stand at the centre of the sun and be unaffected, even though it could still be burnt by the Phaethons fiery touch. But this approach still alienates all non-divine beings (notably epic characters), though perhaps you could argue that it should...albeit such an argument would be an appeal to authority.

I'm afraid I'm not following here...

Well changing it to feats would be simpler, however it does put us in a situation where fighters continually need more and more feats to be effective. Need to make sure fighters are still viable at epic levels.

It's one feat. I agree that fighters need something extra at epic; I'd recommend making it a fighter-only feat. This makes fighters more useful at higher levels - the party meets up with a big golem, and the party tank is the only one who can crit it, e.g.

The Metamartial Feats should take care of that, not to mention some of the other stff I have cooked up.

You leave that stuff on the burner too long, it's going to be overcooked.
 

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Kerrick said:
Okay, so I chose undead... and incorporeal creatures... and oozes. I wanted representatives of several different types. Two problems that I can see: the vast majority of incorporeal beings (unless they're PCs using spells) are undead (non-crittable); all liquid monsters are either oozes or elementals (both non-crittable). So this begs the question: If you can't crit them, then why are they listed on your table? As far as I can tell, you have no feat that enables someone to deliver crits to these creatures.

These rules were meant to replace the standard "Can't be critted" rules. The creatures all have -2 or better "crit resistance", though, so the weapons you're using in your example can't get more than x1.
 

Sledge said:
So when is it going to be finished?

Not for quite a while, since U_K is going to have to recalculate quite a bit with the removal of absolutes from the IH. That's probably going to push things back quite a bit. Yet another reason I don't like them. ;)
 

Alzrius said:
Not for quite a while, since U_K is going to have to recalculate quite a bit with the removal of absolutes from the IH. That's probably going to push things back quite a bit. Yet another reason I don't like them. ;)

I don't think the "whole thing" (Apotheosis, Grimoire, Bestiary, and that last book) will be finished this decade, probably not even within a decade. I hope we see a print version of Apotheosis before 4E; I give that about even odds. (It will surely end up filling a whole book like the Bestiary, which will let it come out in print before the others.)
 

*sigh*

My angelic campaign is afoot. It will still be a little while before the PCs are really taking on big opponents, but it is coming. I have another campaign that has been on hiatus for a year while I hoped I could get apotheosis. The game I am playing in might benefit from apotheosis as well. But I can't keep putting all of these off.

At some point I need to start codifying these things so I can maintain internal consistency to my game worlds. Especially since a 'short' campaign is usually 2 years long. Oh well, I will move on so my campaigns can continue to advance and grow. I will check back once in a while and see if there is anything close to be finished and usable. I will hope I don't make any design decisions that will be mutually exclusive to UK's work, but I doubt it.

Good luck with the Immortal's Handbook Upper_Krust. When you have something that can be used and is available I will check it out.
 

Hey guys!

I know I have let people down with my ineptitude to finish the book, a combination of over development* and exacting standards I have set myself.

*For instance most of the monsters in the bestiary took me two or even three full illustrations before I got the art to an acceptable standard...even though I know I am not really that good an artist to have the illustrations warrant that much attention anyway.

However, personal (financial shall we say and leave it at that) circumstances are changing for me in the immediate future that are going to require a more expeditious output of these products. So don't expect as much 'dilly-dallying' from now on.
 

Hey guys!

I know I have let people down with my ineptitude to finish the book, a combination of over development* and exacting standards I have set myself.

*For instance most of the monsters in the bestiary took me two or even three full illustrations before I got the art to an acceptable standard...even though I know I am not really that good an artist to have the illustrations warrant that much attention anyway.

However, personal (financial shall we say and leave it at that) circumstances are changing for me in the immediate future that are going to require a more expeditious output of these products. So don't expect as much 'dilly-dallying' from now on.

Glad to hear the news (and hope that it is unambiguously positive for you).

I know this suggestion is a break from previous practice, and it might be difficult to execute due to forthcoming system tweaks, but it would be totally sweet if you could post an apotheosis "sneak peek" on the website. :)

Excelsior!
 

Upper_Krust said:
Hey guys!

...ineptitude...finish the book...financial...immediate future...expeditious output...'dilly-dallying'.

I never thought I would have cause to say this, but hooray for poverty! I'll snap em' up like popcorn and move money from my wallet in to yours.
 

I appreciate the support Historian and Anabstercorian! :)

historian said:
I know this suggestion is a break from previous practice, and it might be difficult to execute due to forthcoming system tweaks, but it would be totally sweet if you could post an apotheosis "sneak peek" on the website. :)

I'm not sure what would constitute a worthy peek, some of the stuff, in piecemeal, might seem underwhelming. I suppose one of the sample deities (such as Surtur) might work, although the sample deities are liable to be the last things finished in Apotheosis for obvious reasons. I'll give it some thought though, I am on a bit of a roll at the moment with the art and I may finish off the Apotheosis art directly after the Bestiary stuff is completed.

I can't remember all the sample deities offhand but the list includes: Achilles, Baba Yaga, Lucifer, Shang-Ti, Surtur, Gaia, Metatron, a Time Lord* and a High Lord* among others.

*Yes I know who they are. :p

I should also have some iconic immortal PCs (including Thrin) who have different sets of stats depending on what strata of power you wish to play them at.

By the way I have been solidifying my artifact rules (about 75% complete at this point) which basically allow the characters to adopt 0-4 artifacts in place of magic items - mainly to prevent massive laundry lists of items being the standard. Well, to put it bluntly, these are powerful! But just in case you like your epic with a capital 'E' you can choose to just wield a single soul object (and no other items) which are even more powerful. If I told you how powerful the Wand of Orcus or Sword of Surtur both currently are (both Soul Objects) you simply wouldn't believe me....and I haven't even worked out their full power yet! :eek:
 


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