Upper_Krust
Legend
Hiya Sorcica mate! 
So you can have 14 in every stat, which is already more than twice as good as standard point buy.
Thats another substantial leap. I noticed the Hunter Class had something like 15 class features spread over the 20 levels, counting feats that the equivalent of 27 feats over the course of 20 levels...by comparison the core fighter gets 18.
However the Hunter Class has comparable Hit Dice (higher average, lower maximum), far better Skill Points (and Skill Groups), Traits, an AC Bonus which is almost +1/level and Saving Throws of +1/level...my guess is this totes up to the equivalent of about 31 feats.
So I would say a conservative estimate puts the Hunter class about 40 feats* better off than the core Fighter, as well as having a +2 CR bonus (instead of +1) for starting ability scores.
*and for that I was using CRGreathouse idea that a feat could give a +2 AC Bonus.
Yes and no. I still think the spellcasting classes have an edge, for two reasons. Firstly, because the feats for the martial classes are relatively weak. Secondly because its more important to min/max magic equipment for martial classes.
I think the relative difference is still the same, albeit 5/6ths a difference now.
The magic items thing is tricky. With martial classes it would be very easy to have two PCs of the same level, with the same value of equipment and by min/maxing the equipment of one, make it noticeably more powerful. Its unlikely you could say the same about the magical classes.

Sorcica said:Ability gain is same as core. But Iron Heroes uses a point buy system, all stats start at 10, it costs 1:1 to 15, then 2:1 to 17 and 4:1 after that. You get 24 points.
So you can have 14 in every stat, which is already more than twice as good as standard point buy.
Sorcica said:Feat progression is two at 1st lvl (I assume one is from being human) and one at lvls 2, 4, 6 ,8 ,10, 12, 14, 16, 18 and 20.
Many of the classes get additional bonus feats.
Thats another substantial leap. I noticed the Hunter Class had something like 15 class features spread over the 20 levels, counting feats that the equivalent of 27 feats over the course of 20 levels...by comparison the core fighter gets 18.
However the Hunter Class has comparable Hit Dice (higher average, lower maximum), far better Skill Points (and Skill Groups), Traits, an AC Bonus which is almost +1/level and Saving Throws of +1/level...my guess is this totes up to the equivalent of about 31 feats.
So I would say a conservative estimate puts the Hunter class about 40 feats* better off than the core Fighter, as well as having a +2 CR bonus (instead of +1) for starting ability scores.
*and for that I was using CRGreathouse idea that a feat could give a +2 AC Bonus.
Sorcica said:True. So you think the classes are more balanced now?
Yes and no. I still think the spellcasting classes have an edge, for two reasons. Firstly, because the feats for the martial classes are relatively weak. Secondly because its more important to min/max magic equipment for martial classes.
Sorcica said:I'm in the proces of giving fighters more feats and rogues too, to get their 'value' up to 115, according to the CR system ver. 4.
I might have to reconsider this now?
I think the relative difference is still the same, albeit 5/6ths a difference now.
The magic items thing is tricky. With martial classes it would be very easy to have two PCs of the same level, with the same value of equipment and by min/maxing the equipment of one, make it noticeably more powerful. Its unlikely you could say the same about the magical classes.