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Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .
Hi Alzrius mate! :)

Alzrius said:
So, we've had updates for the 25th, 26th, 27th, and 28th. Where are the last two updates?

Yeah sorry about that, I wanted to update the Amilictli and Anakim stats with the new artwork, but I haven't finished 'merkering' the new Amilictli pic yet.

I also meant to scan in all the golem illustrations and put them up on the website. Part of me just wants to get everything done and then scan it all in together, but I'll probably just scan the golems in tomorrow anyway.
 

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Hi historian matey! :)

historian said:
Yes, it's on page 56 of the Bestiary Preview in case anyone is wondering. Of course, U_K also has a Brobdingnagian template that serves as the next step up from Teratoid.

BTW, the Teratoid Seraphim is something to behold. Over 4,000 feet long, over 80,000 hit points and an AC of 1,261! :eek:

I don't want to scare you, but the Seraphim is a tad tougher in the official stats. :p

historian said:
:D

I tend to go for the bigger stuff as it goes hand in hand with the ultimate "Kosmology" of the world in which the PCs exist. ;)

Is that Ultimate Kosmology where the Ultimates reside? ;)
 

Hey U_K! :)

I don't want to scare you, but the Seraphim is a tad tougher in the official stats.

Bring him on! :cool:

Is that Ultimate Kosmology where the Ultimates reside?

Actually I was using "ultimate" generically but now that you mentioned it you are required to tell us who the "Ultimates" are. :p

BTW, if you are referring to the group of beings who are generally classed as Ultimates within the Marvel hierarchy then I have some inkling.

Thanks in advance (hopefully).
 

historian said:

Hi historian mate! :)

...speaking of historians, looking forward to that Rome television show on BBC2 tonight. I presume this has already aired in the states? Anyone seen it, is it worth watching?

historian said:
BTW, if you are referring to the group of beings who are generally classed as Ultimates within the Marvel hierarchy then I have some inkling.

Yes, thats what I meant.
 

So I glanced over the clay golem stuff... and I picked out several mistakes. For shame, UK... but since I'm feeling magnanimous, I'll point them out to you.

"Colossi" is plural. "Colossus" is singular.

Anti-Magic Field (Su): A diamond colossus generates an anti-magic field with a radius of 100 ft.

Diamond? I thought this thing was clay?

The effect is otherwise the same as an antimagic field cast by a 336th-level caster.

I don't think this is a mistake, but 336th?? Yow...

A clay golem’s body is cut from solid stone.

Stone. Wouldn't that make it... a stone golem? I could swallow it if you needed polymorph any object as a prereq, but it's not there...
 

Thanks Kerrick mate! :)

Obviously there was a lot of copy and paste going on there to save me some time. When I get to adding the construction costs I'll fix the errata.

By the way I think I updated Godzilla's stats but didn't mention it on the news page (because it was a fairly minor update).
 

Hey U_K! :)

Quick question regarding cosmic entities that represent more than their physical manifestation's size. Assuming one wished to do a bare bones statting of something that represented an entire Universe (in advance of the release of the full IH) would it be fair to give it a number of hit dice that was the square root of what it represented?

Any pointers?

Thanks
 

Hi U_K

I feel the Anti-magic feild change isn't a good idea. It's like turning an force effect into a web affect. I understand your hesitation to take item power away from people. But hows is using a antimagic fieild different than force caging someone then killing them from outside. And lets not forget force affect allow teleporting, so if you trap them in a sphere you could teleport lava, water, acid, or anything else dangerous in and if they don't possess the few magical defenses against it they're dead.

Don't get me wrong, anti-magic feild should change, but not in the way you propose. That just takes away the point and doesn't have the desired effect across the board.
 

historian said:
Hey U_K! :)

Hiya mate! :)

historian said:
Quick question regarding cosmic entities that represent more than their physical manifestation's size. Assuming one wished to do a bare bones statting of something that represented an entire Universe (in advance of the release of the full IH) would it be fair to give it a number of hit dice that was the square root of what it represented?

Any pointers?

I think representing a universe purely from the size perspective would be pretty boring.

I prefer to do that sort of thing with powers rather than raw Hit Dice, which is just going to be far too unwieldy anyway.

A universe would technically have some ridiculous figure for its Hit Dice (decadillion - off the top of my head) and I am sure even the square of the square of the square would be inappropriate.
 

Farealmer3 said:

Hey Farealmer3 dude! :)

Farealmer3 said:
I feel the Anti-magic feild change isn't a good idea.

Its only an optional idea.

Farealmer3 said:
It's like turning an force effect into a web affect. I understand your hesitation to take item power away from people. But hows is using a antimagic fieild different than force caging someone then killing them from outside. And lets not forget force affect allow teleporting, so if you trap them in a sphere you could teleport lava, water, acid, or anything else dangerous in and if they don't possess the few magical defenses against it they're dead.

Wall of force and forcecage type effects should have a break DC.

Farealmer3 said:
Don't get me wrong, anti-magic feild should change, but not in the way you propose. That just takes away the point and doesn't have the desired effect across the board.

I just don't like the black and white nature of it. Its going to really mess with epic mortal vs. immortal battles.
 

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