@dave2008 Alright so it went down last night!
One thing I did wrong was I gave the dragon draconic actions right out of the gate....I only realized later that was meant for the exarch unlock power, but I went with it.
The dragon raced in against the party after the big fire breath from last time (the party had killed several of its children so it was enraged). The big fighter (who has merged with his house to become a collossal construct....yeah that's a thing), went to grapple the dragon. It was a close check but they managed to succeed (the fighter is really good at grappling, but the dragon had a very respectable bonus so it was the first time in a long time the grapple was even in question).
The dragon uses an LA to put up the noxious smoke. I manage to get the ranger, and it scares off the paladin/cleric because they are wearing a super con item but has a curse that makes them vulnerable to poison (and all of the bonus hp goes away if they take the poison).
Party starts wailing on the dragon, but on its turn it uses a fire blast on the fighter holding them. It hits, incapacitating them and breaking the grapple. The fighter was floored by this, he kept going "wait...no save....no save at all?". The party is used to the fighter controlling the battle through grappling so this was a big turn.
The followup was an LA to use the tail sweep. That 60 foot radius off a colloassal creature is just massive, and I managed to hit everyone except the paladin/cleric who had moved to farther range. I killed the ranger's aninal buddy as he was knocked clear into the lava. The incapacitated fighter and the wizard weree knocked into the lava. The fighter pass a dex save to grab the ledge and only take a bit of lava damage but the wizard dropped full into it. However he has an adamantine golem that serves as a super shield guardian, and the golem wound up taking all the damage instead.
Fighter moves to let the wizard climb up him and out of the lava. The rogue has teleported onto the dragon and is going to work. Paladin/Warlock and Ranger are joining the fray. The ranger spent their turn using a gust of wind which I ruled took out the noxious smoke.
I put up the searing heat, and now people are starting to cook. Most of the party is heavily bloodied, and morale is low. People were starting to whisper that this might be the end.
On the dragon's next turn, they do a bite against the rogue. I do 120 damage, dropped to 60 because of uncanny dodge (what a save!). But the rogue is now grappled.
Meanwhile, that spear I had used at the beginning of the fight is still lodged in the dragon's side, and does damage everytime the dragon acts (aka its initiative and the dragon action of turn 20). So its pumping out respectable damage....it makes sense as the last time the dragon was turned away this legendary spear was involved.
The rogue finally unleashes their trump card....a weaponized deck of many things card (the one that changes alignment). The idea is to convert the dragon to Lawful Good! The rogue is interrupted by a demon who also wanted the card (another campaign element that popped back up here) but the rogue slipped from the demon's grasp and hit the dragon with the card.
How I ruled it is each time the dragon went I made a roll to see if good or bad dragon was in the driver's seat, with the roll increases towards good with each round. The roll had immediate impact and the next dragon rend actually attacked the dragon itself rather than the party!
The party tried to rallly, using lay on hands and potions to get some health back as they pushed again towards the dragon. But then I charged my breath, and the party knew death was coming. It was a full onslaught. The fighter managed to grapple the dragon again, and the party laid in to its damage. But the dragon got to go, and did release its breath. I actually rolled pretty low, and the party all saved on the saving throw (embolding bond + that grudge magic item bonus + paladin aura + the 1d6 bad ass die on top was all part of the save). Still the golem was utterly destroyed, and everyone was near death at this point.
But the "good" rolls started to kick in, preventing the dragon from finishing the job, and the party managed to deliver enough pain to drop the dragon down!
We had a good roleplay moment as the rogue told everyone about the alignment change. But the party was skeptical and the paladin/warlock had had a long historyw ith this dragon, so it was a tense scene. But they decided not to coup de grace it. And thats when the dragon resurged! (I used the exarch ability). The party tenses for another fight, but I roll the good die again, and its high enough (and its been long enough) that the new alignment change locks in. The dragon bows its head and surrenders! Another tense moment breaks out, with each party member one by one decideing to let the dragon live. The Paladin/Warlock holds his hand, but storms off in disgust as his vengenance is denied.
And so the party is victorious! With a new champon dragon for the world. But is the change permanent, or is this just a new hidden threat awaiting the next generation? Only the histories will know for certain.