ehren37 said:
Our games dont use alignment (Arcana Evolved/D&D hybrid), and the players have mature, in-character discussions on eithics, morality, religion, etc. Some characters are more merciful, some are more honorable, but there is no litmus test for determining if someone is "good" or "evil". Indeed, their adventures have brought them into conflict with both sides of the classic D&D spectrum. None of this would be helped by adding a dated and juvenile concept like alignment. There's a reason peopel frequently create "what alignment is this character" threads - its not a very good descriptor to begin with, particularly if the character has complex motivations. People whine about D&D being dumbed down by WOTC? Hell, D&D's sacred cows dumb it down to a kiddie style game to begin with.
Granted I agreed with you. Also granted that we don't know the full circumstance of the campaign in which this incident took place.
But if we use the concept of alignment as given in the spirit of the original rules and the concept of paladin, orcs,etc in the spirit of the original rules. Is the paladin acting like a paladin?
My own answer is by the rules he is.
Because
a) the Orc is Evil.
b) Paladin is the champion of GOOD.
The paladin being the champion of Good overrides all other consideration. His lawful oath is to the force of good not to a party, lord, or king. In a situation where there conflicting resolution then a paladin's oath to good takes precedence.
In this case means running down the clearly evil Orc so he can't breed or support his evil children that will venture forth and slay hapless farmers and travellers. This is despite the wishes of the party because his oath to good outweigh his oath to support the party and its leadership.
Of course if you don't like the traditional paladin then it perfectly alright to make a campaign with different codes, and a different treatment of alignment.
But in a world where gods and forces are real and give power to true believers you will have the "paladin" problem. There will be characters (good, evil, lawful, chaotic, whatever) who will be champions of these gods and powers and their oath will always be to them first. And they will be REWARDED for follow that oath and PUNISHED for failing to uphold that oath. That of course if your campaign has such champtions.
This is what makes traditional paladins a pain in the ass to those who deal with them. They are so damn uncompromising. Chosen to follow a call that few others will willingly take up. Willing to sacrifice everything including thier own life for the sake of the cause of good. That what the traditional paladin represents.
In this particular case the paladin sacrificed his good standing with the party in order to prevent the evil aligned orc from ever again commiting another act.