Jefe Bergenstein
Legend
delericho said:Good for you. I'll submit that your experience is far from universal. In my experience, having run many many games featuring alignment, and a similar number not featuring alignment, games which feature alignment are far more likely to spawn interesting debates about the nature of ethics and morality than those without. Putting those two little words on the character sheet has a way of focusing attention on such matters, while simply omitting them tends to lead to morality simply being sidelined throughout the game. Characters operate under a morality of expedience, and don't give a second thought to the wider implications of their actions.
I have to disagree with this. People using alignment fall frequently into walking stereotypes. Lawful Stupid, Chaotic Stupid, whatever you will. Theres little reason to consider much beyond whether someone registers on the evil-meter whether they should be killed. People's principles have come up considerably more in our Dark Matter, Unknown Armies and Arcana Evolved games than in virtually all D&D games I've played in. Why? Because you have to put more effort into fleshing your character out, than take a 2 letter crutch. If you flesh your D&D character out that much, then alignment wasnt needed to begin with, and only serves to be a pain in the ass when your DM tells you your alignment shifted because your character tortured the man who kidnapped his daughter, or that a LG character wouldnt stoop to using knockout poison, or the multitude of other pointless arguments that pop up on message boards on a daily basis.
There is value in running games without alignment. But they have a distinctly different feel to them than games featuring alignment. As such, the use of alignment can be considered a stylistic choice, and as such the use of alignment has merit. You may choose to discard it, but doing so is because of your opinion, and should not be confused with an objective measure of the value of the alignment system.
Of COURSE its my opinion. I'm stating it, and presumably I'm not lying about my experiences and opinions on the matter. I dont feel the need to preface every statement on the matter with a wishy "IMO". I dont see anyone presenting any objective merits of alignment either. However, I'd count the numerous fights alignment spawns as a reason to ditch it, and a non-subjective one at that.
Alignment works for some games. It doesn't work for others. That doesn't make the concept "dated and juvenile". Unless, of course, you consider ethics and morality "dated and juvenile".
I consider little boxes that everything fits neatly into a rather juvenile and simplistic concept. I consider black and white morality simplistic as well. So yes, to me, the alignment system as a whole feels like its aimed at crudely providing moral structure for a bunch of 12 year olds.
It's a coarse measure. A sundial rather than an atomic clock, if you will. And since mankind as a whole has not been able to objectively quantify good and evil, it's hardly surprising that the extremely small subset that is D&D players have not yet resolved the issue.
Then what GOOD is it as a rule if the average player cant easily figure out what Batman, Carmilla Soprano, or anyone else's alignment is? If a descriptor is needless at best, and causing problems in many games, why keep it? For loyalty to Gygax? As near as I can tell, thats the sole basis.
And a marriage certificate is just a bit of paper. It's the meaning that these things have that is important. I'm sure any newlywed couple will agree.
You CAN play a chracter without an alignment. Plenty of people are doing it in other games. You can play a GURPS character exactly the same as LG D&D character. You cant really legitimately be married if you arent actually married, can you? So in that case, the bit of paper has value.