HeavenShallBurn
First Post
Anthro-Griffin
Medium Humanoid
HD: 2d8+2
Init: +0
Spd: 30ft, fly 80ft(average)
AC: 12 (+0 dex, +2 nat), Touch:10, Flat-Footed: 12
Attack: +3/ Grapple: +3
Melee: 1 bite 1d6+3c20, 2 claws 1d4+1c20
S/R: 5ft/5ft
SA: Pounce, Rake
SQ: Low-Light Vision, Scent
SV: Fort +5 / Ref +0 / Will -1
Abilities: Str 16/ Dex 10/ Con 14/ Int 8/ Wis 8/ Cha 10
Sk:
Feats: Flyby Attack
Env: Temperate Hills, Forests, or Mountains
Organization:
CR: 2
T: Standard
Align: Usually Neutral
Advancement: By Class
LA: -
Flight isn't nearly as big a thing as many make it out to be they'll get it in a couple levels anyway. The natural weapons are inferior to manufactured ones and so aren't worth an LA, nor is scent which if you read carefully just gives you knowledge that something invisible is somewhere close which has little mechanical effect. Biggest issue are the stats and pounce,rake. You're already sub-optimal via the 2 humanoid HD the Str and Con bonus are weighted by two mental penalties and the natural armor is very minor. Could probably do with a little more fleshing out but as a mechanical framework I think this should be fine.
EDIT: for stat purposes assume a base of all 10s
Medium Humanoid
HD: 2d8+2
Init: +0
Spd: 30ft, fly 80ft(average)
AC: 12 (+0 dex, +2 nat), Touch:10, Flat-Footed: 12
Attack: +3/ Grapple: +3
Melee: 1 bite 1d6+3c20, 2 claws 1d4+1c20
S/R: 5ft/5ft
SA: Pounce, Rake
SQ: Low-Light Vision, Scent
SV: Fort +5 / Ref +0 / Will -1
Abilities: Str 16/ Dex 10/ Con 14/ Int 8/ Wis 8/ Cha 10
Sk:
Feats: Flyby Attack
Env: Temperate Hills, Forests, or Mountains
Organization:
CR: 2
T: Standard
Align: Usually Neutral
Advancement: By Class
LA: -
Flight isn't nearly as big a thing as many make it out to be they'll get it in a couple levels anyway. The natural weapons are inferior to manufactured ones and so aren't worth an LA, nor is scent which if you read carefully just gives you knowledge that something invisible is somewhere close which has little mechanical effect. Biggest issue are the stats and pounce,rake. You're already sub-optimal via the 2 humanoid HD the Str and Con bonus are weighted by two mental penalties and the natural armor is very minor. Could probably do with a little more fleshing out but as a mechanical framework I think this should be fine.
EDIT: for stat purposes assume a base of all 10s