Anti-Minion Tactics

Byronic

First Post
What works well against minions...

Rod of Reaving (when you put a Warlocks curse on a creature it gets damage equal to the enhancement bonus on the rod)

Needless to say if you combine this with the feat that allows you to curse two of the nearest enemies instead of simply one with your curse this becomes a very powerful anti-minion tactic.

If the four nearest enemies are minions and you sacrifice your movement action for another minor... well... four in one turn and you haven't even used your standard action.

Ouch.
 

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What works well against minions?

House cats.

You know, the dreaded 3E slayer of commoners, first level wizards, and other single-HP:ers.... ;) ;)
 

So, DM's (that plan on using Minions), would you ban the Rod of Reaving for making Minions far too easy (unless you make sure the closest people to the Warlock are standard creatures) or would you allow it (possible because there are other powers such as the Wizards at-will and Dragons Breath that clean up minions just as well and they're supposed to drop like flies anyway)?
 

Hmm...that's a little worse than Dragon Breath or even the Wizard's at-will. There is no attack roll involved at all so the minions "Level Appropriate Defense" is irrelevant.
 




Gort said:
Wasn't there a rule where you had to actually roll an attack against a minion to kill it? Or did that go?
The rule is that an attack that misses never deals damage. But not all ways of dealing damage require attacks.

I would wait and see if this is really that problematic. Killing 4 Minions within one round does not really sound that unbalanced to me.
 

Anything that does damage without an attack roll will kill a minion, like the fighter's extra damage from Cleave, or the paladin's Divine Challenge. This would apparently fall in the same category.
 

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