Jack Haggerty
First Post
Now, players will pick feats and skills and classes that will compliment their other abilties. They should, since it helps their characters do their jobs better.
But that's not really what you are wooried about. You are worried that your players will build silly characters that are more collections of optimized feats, skills and abilities, than characters.
Pontus has the best advice. Talk to your players and certain they know exactly what kind of character you want from them.
You might also try having your players create their characters' history/personality/background before they start writing down stats. Build the character first, and then choose classes and abilities to suit the character concept. Use the first entire gaming session to have every sit down together and build their characters.
But that's not really what you are wooried about. You are worried that your players will build silly characters that are more collections of optimized feats, skills and abilities, than characters.
Pontus has the best advice. Talk to your players and certain they know exactly what kind of character you want from them.
You might also try having your players create their characters' history/personality/background before they start writing down stats. Build the character first, and then choose classes and abilities to suit the character concept. Use the first entire gaming session to have every sit down together and build their characters.