Any 2nd Gurus that can help?

The trap? The god would have a name like "Th'dorr" or "Eysurtch" (so don't say "I search the door").
Making it a command word would be mean, too.

A monty pythonesque scenario suggests itself:

Byakhee 1: "Well did he or didn't he say it?"
Byakhee 2: "Technically it's a conjugate verb. Look at the context."
Byakhee 1: "But phonetically it's all there. Use it in a sentence, for Hastur's sake."
Byakhees 3, 4 & 5: "You blasphemed?"
Byakhee 1: "We're just trying to work out whether...oh to heck with it, let's attack them already and be done with it. I'm missing So you think you can damn."
 

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I am playing a 4E game, and one new player has asked if he can use the God Call or God Power rule from 2nd Edition. I did not play 2nd much, so can anyone tell me what this rule is and how it was balanced, because it does not feel "right" to me. But I want to let him have fun, so I at least want to check it out and see what I can do.

Thanks for your time,

JesterOC
p.s. It seems to involve a percent roll. ?!? I'll ask him to bring the books next time so I can look at it, but I might not see him for a month.

IIRC there was a rule for this in 2E's Legends & Lore.
 

I am playing a 4E game, and one new player has asked if he can use the God Call or God Power rule from 2nd Edition. I did not play 2nd much, so can anyone tell me what this rule is and how it was balanced, because it does not feel "right" to me. But I want to let him have fun, so I at least want to check it out and see what I can do.

Thanks for your time,

JesterOC
p.s. It seems to involve a percent roll. ?!? I'll ask him to bring the books next time so I can look at it, but I might not see him for a month.
So, judging from the answers, the rule is "balanced" in so far as every PC could try. The effects are mostly under control of the DM. (Even with the Deity itself appearing, you decide what it does.) ;)
 

We had a character ask for divine intervention once to help him escape when we were ambushed by demons in Age of Worms. Suddenly he had Expeditious Retreat and Protection from Evil cast on him. The character, never really devote before, was sure that the god helped him and became a follow to the power that "saved him."

The rest of the party doubted that a god would save him and struggled to come up with a logical answer. The players asked for the answer to be put in the "unanswered questions" list to be revealed at the end of the game. Turns out that yes, the god in question did save him from the demons and won a follower as a reward.

Good times.
 


Glad to help!

(FWIW, the Byakhee were very understanding and didn't slay me...but unfortunately, they haven't left yet- they've consumed all my beer and have been hogging the Wii non-stop since my last post!)
 

Thanks guys, I will use the 1st edition rules as a basis as I don't have a copy of LL available. Thanks for all of your input.

JesterOC

Down at the bottom here WotC offers an rtf of the text of 2e Legends and Lore.

I didn't see anything on divine intervention besides a specific greek spell though

Favor (Invocation/Evocation)
Fifth Level Priest

Sphere: Protection
Range: Touch
Components: V, S
Duration: 1 week per level of caster
Casting Time: 1 hour
Area of Effect: one individual
Saving Throw: none

By casting a favor spell, the priest is asking his deity to watch over the target (which may be himself). Usually, the favor spell is cast upon a great hero, such as Odysseus or Jason, lust before he undertakes a magnificent deed.
The effectiveness of the spell depends upon how the priest’s god views the glory of the deed to be undertaken. Usually, as the god’s favor is somewhat arbitrary, this is determined by rolling 1d6. For the duration of the spell, the target’s saving throws are modified (in the positive direction) by the result. In cases of especially glorious undertakings, the DM may assign a saving throw modifier that he feels is appropriate.
In addition, the target is blessed by a pledge of one godly intervention. In practical terms, this means that, during the duration of the spell, the player character may reroll any single die roll that affects him personally. The player character may ask the god to honor his pledge of intervention only once, even if the second roll was unsuccessful.
The gods will never grant more than one favor spell to a single group of adventurers or a single adventurer, and usually insist that the spell be cast upon the group’s leader. If a second favor spell is attempted, both it and the first are lost.
 



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