ANy easy, good way to un-nerf magic items in 4th ed?

Besides, the game have always featured multi-property items, so why not 4E? :)

Manshoon's Mask in the FRCG has, like, a bajillion properties. It actually looks extremely silly.

But, that's an interesting point... I occasionally give my group challenges that if they finish in a certain amount of time they get extra treasure, but it'd be interesting to make the extra treasure actually combine to make it that much more appealing. Hmm.
 

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Yes, there are unique items with several properties. But there aren't (yet) any rules for combining the properties from two items into one (non-unique, non-artifact, non-minor-artifact) item.

(This is what I meant, sorry for being inexact)
 


it's ok, I'm realizing it's mostly ME that's been wrong: it's just a question of grokking how 4th ed goes :)
I just wish they'd not named Ogre power gauntlets that without making them really worth the name as lvl 15 or so items.
 

Side note...

Nowadays, ogres aren't really that much to write home about - as far as monsters go, they're not significantly more interesting than their 3rd edition counterparts, and they're only heroic-tier monsters which can easily be locked down by good controllery tactics. Also, to me and my 3.5 players, items that simply gave a stat bonus with no frills weren't all that special. YMMV

Higher-level items in 4e typically sound even more awesome than ogre power. You'll be wearing a Helm of Raving, Shrieking, Trouserwetting Terror as you beat people down with your Gutsplattering Craghammer. Your cleric will be bathing you in light (or whatever else his deity likes to bathe people in) that is generated by his Blindingly Shiny Armor Made by Freaking Holy Angels. An arrow shot by the Bow that Shoots A Guy in both Eyes Whenever it Misses, and Sometimes More! weaves past you, feathers ticklingyour ear and laughing at you as it passes. The arrow shatters both of your enemy's kneecaps and then loops around to tie your enemy's shoelaces together before it drifts to the ground, an unblemished deadly shaft of pure obsidian that crackles with lightning. You can tell that it quivers with excitement, eagerly awaiting the next time its master fires it again.
 

I've simply taken out Milestones and said each Daily power can be used once per day... simple! And no fair swapping through a golfbag of items, once the power for a given slot (weapon, head, feet, etc) is used, you may not use another item's power for the same slot.
 


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