Any games?

The "Victorian Age" really spanned a big time period (1832–1901) and there are a lot of different areas and genres that you could play. What a Sherlockian mystery in 1888 London! Fine. Want a game of exploration and adventure in the unknown interior of Africa! Fine. Political intrigue and espionage in Central Asia! Fine. Military adventure in the Sudan with the backdrop of the Maudi Revolt. Fine! It really is a great and bountiful time period for an RPG! The hard part for me is picking what kind of Victorian game that I would like to run. Personally I would prefer a low to no magic game. Maybe a little spiritualism or ghost stories but no overt magic. More historical with a fantastic bent.
 

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Too many of my favorite people are posting in this thread for me not to sneak a post in even though I have nothing to add to the conversation.
 

Bobitron said:
Too many of my favorite people are posting in this thread for me not to sneak a post in even though I have nothing to add to the conversation.
Glad I wasn't the only one feeling that.

And I've been quoted!! ;)

Sorry, no more PbP games for me for the moment...no matter how cool "Twenty Thousand Leagues to the Lost World at the Center of the Earth in Eighty Days!" sounds.
 


Ranger Rick said:
The great game was played in the 40s and 50s. I do not recall much being said about it past the Ciemian war.
After the end of the first Afghan war and the Mutiny, the British would not officially allow their agents into the areas beyond the Indian frontier. However, it still happened anyway.

During this time, the Russian Empire extended its control over Kiva, Samarkand, Bukhara and Tashkent, and began looking for passes from which to enter India from the Tien Shan - the latter was ruled by a bandit-warlord at the time who'd effectively thrown the Chinese out of their province, and he played the Russians against the British, who acted primarily through their secret service (which inspired Kipling's Kim).

By the 1870s the Russians were once again reaching out toward Afghanistan, and both the Russians and British had explorers, cartographers, and spies active throughout the region - the second Afghan war was fought during this period, both sides were active in the Himalaya and the Karakoram scouting routes and scheming through local warlords. This activity continued all the way into the first decade of the twentieth century when the borders of Afghanistan were finally settled by joint agreement.

The game I would run would begin during the time that the British Empire has officially ended its missions into the region, sometime during the late 1860s or early 1870s, as the Russians were consolidating their gains in central Asia and sending out feelers through the Karakoram to look for a way to enter the Punjab. Starved for intelligence of Russian moves, a secret mission is contemplated by the viceroy from his palace in Calcutta...

So yes, the Great Game continued well past the 1850s. :)
 

Brother Shatterstone said:
It would depend upon the rules set... I’m not really the type to like to learn new mechanics. :o
Really all I'm doing is creating new Modern/Past AdCs, a weapons and equipment list, and a few new feats and starting occupations - I want anyone with the Modern core rules to be able to play the game.
 




The Shaman said:
The Northern Crown game...

Wow, I just cannot escape talk about this game... :\ (Ignore me I'm bitter.)

I don't have Grim Tales but its one of those games I keep hearing about... Maybe I should do a book run before I get out of the navy... Lots of stuff I want before the paychecks dries up.

I'm not sure what to comment on in this thread... I see lots of concepts talked about in brief but no one seems too interested in the styles I commented on. (Pirates, musketeers, and/or Wild West? (Though Sidewinder: Reloaded would be better for the Wild West.)
 

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