Any good 8th lvl divination spells not in PhB?


log in or register to remove this ad


Voadam said:


I thought R&R had a high level divination, don't have it on hand however.

Yes, and it's even 8th level!

Greater Circle of Seeing -> View and affect locations where runes of seeing exist.

A circle of seeing is like the video center for a bunch of runes of seeing that the mage already has in place. From the circle, he can look through any of the runes of seeing and even cast spells to those locations.


Edit - I should have known Nightfall would beat me to it!
:p
 
Last edited:

Sor/Wiz, Clr or Drd?

In my database, I found a total of 5! 8th level divinations. Overwhelming, isn't it? :p

For clerics, there might be Brain Spider (DotF). Druids get Speak with Everything (MotW). The RR spell Greater Circle of Seeing has already been mentioned. All (:p) others are PHB spells, IIRC.
 

It's for a wizard, but I'm willing to adapt spells from other classes (as Victim suggested) or take cool custom spells like Ciaran's. I'd missed that R&R spell; thanks!

Here's a few we were dreaming up earlier today. Not all are necessarily 8th lvl, but we were just brainstorming:

- Exploit Weakness: One round per lvl. The spell dissects an enemy's weaknesses and informs allies about them. One ally per lvl gets a +2 insight bonus to AC, as well as a non-specific +2 insight bonus that the ally may apply to any offensive roll against a certain opponent; for instance, the +2 could apply to spell penetration, spell saving throw DCs, to hit rolls, damage rolls, and the like.

- Mind of the Enemy: Instantaneous. This allows the caster to wrestle against the mind of their enemy (no range limitation), similar to how Aragorn used the Palantir to shake down Sauron. Caster and target both make opposed Will saves. The higher save has something revealed to him from the mind of the loser, usually some bit of information about the loser's plans or goals.

- Vision Cascade: 24 hour duration. This spell allows the caster to see uncontrolled, unanticipated flashes of what his allies and/or enemies may be doing. It could be called the "meanwhile, back at the ranch" spell, because it gives insight and "cut scenes" demonstrating what friends and foes are up to. The visions are instantaneous, and occur at intervals over the course of the day (ie whenever the DM thinks up a new one!).

Thought, or other suggestions for spells published or home brewed?
 
Last edited:

Hmmm, Inspired by Vision Cascade, why not a spell that lets a caster be simulataneously aware of several different areas, over an extended period of time.

Thus the Wizard would be aware of all that was occuring within the castle walls, and in his mountain retreat, and at the local wizard mart (tm).

Thus not watching allies/enemies, but watching areas. Of course allies in these areas would "benefit" from Big Brother...
 
Last edited:

Here's a selection of new mid- to high-level divinations:



Find the Maker
Divination
Level: Wizard 5
Components: V, S, DF
Casting Time: 1 action
Range: 1 mile / level
Target: One creature
Duration: 1 minute / level
Saving Throw: None
Spell Resistance: No

By holding a created object and casting this spell, you may sense the direction in which that object’s creator lies. This functions as locate object in most respects, although it only serves to detect the single creature most responsible for the creation of the object (DM’s discretion). In the case of an object with many makers, this will generally be the most skilled of them. If the creator of the item is dead or out of range, or the object is actually a natural thing, then the spell fails. The caster does not learn the specific cause of the spell’s failure in such a case.

Focus: The created object.
Arcane Material Components: 10 gp each of powdered silver and crushed rock crystal.


Gift of Thoth
Divination
Level: Wizard 6
Components: V, S, M/DF
Casting Time: 1 action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

You gain an insight bonus equal to your caster level to a Knowledge ability of your choice. This insight comes and goes in a flash, allowing time for but a single Knowledge check (on which you may not take 10 or 20).

Arcane Material Component: A sapphire worth at least 100 gp.


Issek’s Omniscient Eye
Divination
Level: Wizard 9
Components: V, S
Casting Time: 1 action
Duration: 1 hour / level

As scrying, except for the changes noted above. In addition, you may change the target of the scrying once per round. Success or failure in attempting to view a target applies to all further attempts to view the same target during that casting of the omniscient eye. The sole exception comes when a scrying attempt fails due to some form of anti-scrying magic or effect, in which case further attempts may succeed if the target loses the benefits of the anti-scrying effect between attempts. All spells that can be cast through a scrying spell, plus true seeing, may be cast through the omniscient eye without chance of failure.


Silvery Sentinel Sigil
Divination [Runic]
Level: Wizard 3
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: One written work
Duration: Permanent until read
Saving Throw: None
Spell Resistance: No

When you cast this spell, a tiny silver rune appears within the text of a written work, such as a book, map or bas-relief. The rune vanishes when read, and transmits a mental image of the reader to you. The rune functions at any distance so long as you remain on the same plane of existence. If you are asleep at the time, you recall the image upon awakening.
A silvery sentinel sigil blends into the surrounding text, making it impossible to spot through normal observation. Detect magic shows only that the text as a whole is magical. Dispel magic will remove the sigil, while an erase spell destroys the entire page of text. The silvery sentinel sigil may be integrated with other text-affecting spells like illusory script and secret page.

Material Component: The eye of a dog or 50 gp worth of crushed sapphire.


Superior Teleport Tracking
Divination
Level: Wizard 6

As teleport tracking, but you automatically succeed, without needing to make a Spellcraft check. In addition, you can find the destination of any teleportation that took place within one hour per caster level, and you may consider the destination to be ‘very familiar’ if you have the means to teleport there.


Teleport Tracking
Divination
Level: Wizard 4
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target: One 5-ft. square
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

With this spell, you attempt to glean a glimpse of the destination of a recent teleportation spell or effect. This includes any spell or effect with the Teleportation descriptor, including dimension door and teleport circle. If someone has teleported away from the target area less than 1 minute ago per caster level, you may make a Spellcraft check with a DC of 10 + the level of the teleportation spell or effect. A successful Spellcraft check shows you the destination of the teleport. Consider the destination as ‘studied carefully’ if you attempt to teleport there. (This assumes you have your own means of teleporting, as this spell does not grant you the ability to transport yourself in any way.) If you fail on your Spellcraft check, you still learn whether or not someone teleported away from the area within the allotted timeframe, but you are unable to learn anything about their destination. If you fail to determine the destination, another casting of teleport tracking will not give you any additional information.

Material Components: A bent blade of grass and a crystal lens worth at least 10 gp.


Trace Essence
Divination
Level: Wizard 5
Components: V, S, M / DF
Casting Time: 1 action
Range: Touch
Target: One body
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

You may cast this spell upon a living or dead body to determine the current location of the target’s soul. If the soul dwells on another plane, either because the target has died or as a result of such magics as astral projection, you learn only the name of the plane. If the soul exists elsewhere on your current plane, as is possible through such magics as the magic jar spell or a lich’s transfer of its soul to a phylactery, you learn the direction and distance to the soul’s current vessel, and gain a momentary vision of that vessel and of its immediate environment within a 10-foot radius. If the target’s soul remains in its body, you learn this as well.
Trace essence detects only the proper soul that belongs in the target body. As a result, if an alien soul currently possesses the target body, this spell provides the location of the true soul instead. To cast this spell on an unwilling creature, you must make a successful melee touch attack and the target gets a Will save to resist the spell’s effects.

Arcane Material Component: 10 gp worth of crushed obsidian.
 

Not 8th level but high level - Book of Eldritch Might III has a section sort of dedicated to divination and travel, including some extra rules on scrying. The 7th level spell "window to anywhere" is like greater scrying but does not require a specific target.
 

Ward of Scrying

A location can be put under a protective ward. You can see to the area every time youwant. When certain conditions are met, the caster is informed that the event has happened. He can cast spells to this location. The caster has tobe at a location to set up the ward beforehand. this takes a day or more

Awareness of Minds The caster senses the presence and location of intelligent life in a great area. He gets a feeling how intelligent this life is.

Awareness of Magic: The same, only that he senses magic level, general power level of items and spells that are cast. Radius is in miles
 

I'm definetly yoinking that Silvery Sentiry Sigil. :D

The idea of having Clauiraudiance in two or more places is also interesting.
 

Remove ads

Top