Any good 8th lvl divination spells not in PhB?


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From Plot & Poison pg 129

HIVEMIND ( no kiddin')

Diviniation
Sor/Wiz 7

1/hr per level mental link established between 1 creature/3 lvls

creatures linked by hivemind can aid one another with certain skills & ability checks, sharing results of Intelligence, Knowledge, Wisdom, Appraise, Decipher Script, Read Lips, Sense Motive, Spellcraft etc...

creatures linked can also aid anothe linked creature wih checks of thier own, adding +2 circ bonuses

no distance limitations (same plane only )
 

On a related note, suggestions for good divination spells that are 3rd or 4th level with a duration or 10 min/level would also be useful. Why 10 min/level? PCat has a house rule that limits the Persistent Spell feat to "10 times the spells original duration (max: 24 hours)", which is most useful for spells of the 10min/level flavor. So a good 3rd/4th level spell that would be nice to Persist would also fit the bill of 'high level divination', as far as I'm concerned.

Note: Yes, I realize that that is most likely a very small group of spells... thanks, though, for anyone who spends a few moments thinking about it.
 

Piratecat,

If you use core psionics inyour games you might want any that are converted to wizard spells to be bumped up a level or two similar to how damge caps for cleric spells are compared to wizard spells. This way psions are still better at their psionic powers.

More conversion inspiration can probably be found in the fourth volume of the 2e Wizard's spell compendium which has a breakdown of spells by school and level. I don't have it in front of me but there are a ton of spells in there and some would probably fit 8th level divination.
 

What do you think of this?

Probability Scry
Divination
Level: Sor/Wiz 8
Components: M, V, S. F
Casting Time: 1 action
Range: Infinite (including cross-planar)
Target: Area one 10' cube + one 10' cube / caster level
Duration: Concentration + 1d4 rounds
Saving Throw: None
Spell Resistance: No

When this powerful divination is cast, the caster chooses the target area and a time in the future. This spell creates an illusion of the target area cantered around the caster. To be precise it creates an infinite number of illusions of all the possible ways the area may appear. As these images layer, the most probable possibilities appear strongest, and the least probable seam fainter. In order to glean useful information from this vision the caster must succeed in a scry check. This scry check may be attempted while maintain the spell. The DC varies according to how precise information the caster is looking for, and far in the future she looks. One scry check may be made per round, and different information may be sought each check. Since the remote scrying sensor only exists for one exact instant in all realities, it cannot be seen. Anyone in an area at the exact instant it is targeted by a Probability Scry is entitled to a scry or intelligence check (DC = caster's scry check + 5) to feel the presence of the sensor. Remember the only information that can be learned is relative probability. The focus of this spell is 10,000 gp worth of very finely cut diamond crystals that are thrown in the air as this spell is in effect and must be collected from the ground when the spell expires. (Focus) One of these "diamond chips" invariably finds itself in the target area at the target time (Material Component)

Information:
DC 25 - Basic - How will the walls most likely look, will a castle probably still be there, or Yes/No could a particular person be there.
DC 30 - Intermediate - Who will most likely be in the area? What will they most likely be doing?
DC 35 - Advanced - Any information pertaining to the elapsed time between now and the sensor. How probable is it that a large dragon passed through the area. When was the most probable time of his passing?

Time Modifiers:
Less than a Minute: +0 +number of rounds
Less than a day: +6 +number of hours
Less than a year: +30 +number of months
Over a year: +45 +number of years

Miscellaneous:
The DM is well within his rights to modify the DC scry check in accordance to how much activity an area has. Sealed tombs are easy to glean information from, while many mages find it impossible to target large cities.
 

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