any help for a winpy wizzard?

Ridley's Cohort said:
My Wizard has been running around the G-series with AC 12(!). His second line of defense is Mirror Image. That and Protection from Arrows. No Mage Armor. No Shield.
That wiz mentioned above had AC 10 ;)

It doesn't really matter, as long as the wizard and the cleric don't eat the same fireballs... that will drop the cleric horribly fast. ;)

Best protection against fireballs: kill the enemies mage first. So cheer your offensive buddies ahead.

Necromancer? Summon Undeads ;)
 

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Scrolls, potions, and wands. Think bandoleers of scrolls and potions. You should be a walking arsenal. You'll be half a level or more behind the rest but it really doesn't matter - you'll pick up XP faster.
 

Con 4? So you have 8 hit points?

Sorry bud, there are things that can help, like Mirror Image and Displacement, but if one thing hits you you're dead. The best thing for this "wizzard" to do is retire from adventuring.

Con is the second most important ability score for wizards after Intelligence. Every other ability has ways around it, but Con honestly determines how likely you are to survive. God forbid someone target you with a Fort save spell... which someone will because they will recognize you as a wizard.

PS. Is there any particular reason you spell it, "Wizzard"? Are you trying to create a Rincewind character?
 

As a necromancer, you should almost constantly be surrounded by your undead minions. This makes it nearly impossible for your mage to get caught in melee.

Barring that, use Globe of Invulnerability when you see an enemy caster, Evard's Black Tentacles against mass groups, Dimension Door for mobility, Displacement and Mirror Image for added defense, and use a Spectral Hand to deliver any touch spells you may want to cast (like Vampiric Touch when your HP are low)

In my experience, it has been very difficult to kill any of my wizards due to savvy spell selection and application. Study your spellbook!

Either way...just my 2 cp
 


NPC Lord said:
I CANNOT SPELL!(i.e. wizzard, winpy)
The reason I ask is that Terry Pratchett in his Discworld books has a character named Rincewind who is famous for his cowardace; he runs from danger early and often. He's not a very good wizard, but he is a wizard, with pointy hat and everything.

His hat incidently has WIZZARD embroidered on it, which is why I asked.

And spelling, like Martha Stuart would say, is a good thing. :)
 

If your con is really 4, my best bit of advice for you is this: wait until you get hit by a fireball and roll up a new character. On second thought, go looking for that fireball or talk to your DM about a more survivable con score. Something like Con 14+ should be what you're looking for. Low con cripples any character class in surivability, but a Con 4 wizard will have 8 hit points at 8th level. You can cast false life (which is an absolute necessity if you want to stay alive, but see the above note--why prolong the agony?) and more than double your hit points, but even that won't keep you alive on your typical failed fireball save.

Once you have a character you should actually want to preserve, may I suggest that you invest in greater mirror image from the PHB II. It's an immediate action to cast so it doesn't interfere with your offensive contribution except in terms of spell slots not available for offense and it puts itself back together after your images get beat down (replaces one image per round).

NPC Lord said:
werk said:
Maybe you could tell us what you have now (not that 'crap' isn't descriptive) and we can fill in the blanks.

well, to be more specific, i've got con4& str 8, no armor and allmost all my spells are either pet spells or illusions. as for the rest of my party, more wizzards and a cleric(who dosent like me, cause im a necromancer :) . thats about it.
 



NPC Lord said:
talked to my DM. he let me get a workable con score, i.e. not one hit death. con 16
Oh, then you're fine on that count.

(This advice works starting around at level 7 or so, when you have a fair amount of spells and arn't guaranteed to cast all of your spells every day.)

As for staying safe, the best way to avoid getting hit is to avoid getting attacked. With Melee, this is fairly easy. Stay out of melee, stay behind meat shields, use Spiderclimb, Levatate, and Fly to get out of reach. For ranged attacks against you, Protection From Arrows will do you a world of good.

As will Leomund's Tiny Hut; it provides total concealment from enemies, does not interfere with your vision (or the vision of anyone in there with you), and unless an enemy has ranks in Spellcraft, they will only know that a spherical blot of inky darkness appeared where you could be summoning the most fearful of monsters. Instead of the magical equivalent of a pup tent. At any rate, it's a great way to make a combat HQ so nobody can aim at you, or target non-area effect spells at you.

As a practicioner of magic, the first thing you should do is secure your own safety: you're no good to anybody if you're dead. Secondly, use those spells sparingly: try to get the most out of every spell and make sure you don't turn into a lead weight by having blown all of your spells early.
 

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