Any ideas; late Paragon, early Epic?

The two recent epic LFR adventures (which tie into each other with a third on the way) are pretty decent and could probably be expanded upon with only a little bit of work.

Additionally, from what it sounds like, you could probably adapt WotBS epic adventures to your campaign with only a little bit of work. Its certainly not ideal but the adventure path certainly seems to be well liked. Other than that though, I'm not really aware of much, if any, epic content out there -- which is why so many of us are looking forward to the upcoming DDi arc that is supposedly epic tier.

Can you name those LFR adverntures? It would make them easier to find ;)

What do you folks think of "Winter of the Witch"? A quick glance shows possibilities but how does it play, as written?
 

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EPIC3-1 The Glorious Hunt
Corellon's realm of Arvandor is known for more than its majestic forests and splendid islands. The exalted of Arvandor track down and destroy abominations in an eternal event known as the Glorious Hunt. When Corellon and his exarchs receive more than they bargained for, will you join the hunt? A Living Forgotten Realms adventure set in Myth Drannor and the Astral dominion of Arvandor for 21st-level characters. This adventure marks the premiere of the LFR Epic Campaign. This is a three-round continuous-play adventure and is expected to take about 12-15 hours of play time.

EPIC3-2 Cracks in the Crimson Cage
Mortal heroes have just foiled a plot to assassinate a god and despoil his realm. The perpetrators' trail leads to Carceri, an astral prison that detains powerful abominations, disobedient angels, and horrors from beyond the known planes. The only way to find out who's behind the attack is for you to give chase into the Red Prison... and risk being trapped for eternity with beings feared even by the gods. A three-round continuous-play Living Forgotten Realms Epic Campaign adventure set in Carceri for 22nd-level characters. This adventure is a direct sequel to EPIC3-1 The Glorious Hunt. We recommend that you allow 12-15 hours of playing time in order to complete this adventure.

The third adventure will be out in a couple months. The fourth in January. The fifth probably May-ish next year... all the way to the 10th at 30th level in January of 2014.

I do encourage you to check them out, feel free to steal some ideas and encounters - I'm particularly proud of EPIC3-2 since I worked a lot on it, but I can be surrogate proud of EPIC3-1 since good friends of mine did that one...

But I'm not sure it'll really help you for a whole campaign cause I think it's coming out too slow for most home campaigns. Also, later modules (from 4th onwards) will have more forgotten realms references that may get harder to excise cleanly.
 

I highly recommend the paragon tier sandbox-ish adventures from Open Design: Courts of the Shadow Fey (Wolfgang Baur) and The Lost City (Logan Bonner). If your PCs are high paragon already you'd need to power up many of the encounters in these books, but they are that good I think it would be worth it.
 

EPIC3-1 The Glorious Hunt
Corellon's realm of Arvandor is known for more than its majestic forests and splendid islands. The exalted of Arvandor track down and destroy abominations in an eternal event known as the Glorious Hunt. When Corellon and his exarchs receive more than they bargained for, will you join the hunt? A Living Forgotten Realms adventure set in Myth Drannor and the Astral dominion of Arvandor for 21st-level characters. This adventure marks the premiere of the LFR Epic Campaign. This is a three-round continuous-play adventure and is expected to take about 12-15 hours of play time.

EPIC3-2 Cracks in the Crimson Cage
Mortal heroes have just foiled a plot to assassinate a god and despoil his realm. The perpetrators' trail leads to Carceri, an astral prison that detains powerful abominations, disobedient angels, and horrors from beyond the known planes. The only way to find out who's behind the attack is for you to give chase into the Red Prison... and risk being trapped for eternity with beings feared even by the gods. A three-round continuous-play Living Forgotten Realms Epic Campaign adventure set in Carceri for 22nd-level characters. This adventure is a direct sequel to EPIC3-1 The Glorious Hunt. We recommend that you allow 12-15 hours of playing time in order to complete this adventure.

The third adventure will be out in a couple months. The fourth in January. The fifth probably May-ish next year... all the way to the 10th at 30th level in January of 2014.

I do encourage you to check them out, feel free to steal some ideas and encounters - I'm particularly proud of EPIC3-2 since I worked a lot on it, but I can be surrogate proud of EPIC3-1 since good friends of mine did that one...

But I'm not sure it'll really help you for a whole campaign cause I think it's coming out too slow for most home campaigns. Also, later modules (from 4th onwards) will have more forgotten realms references that may get harder to excise cleanly.

Those definitely look interesting. Given that they're currently running in 'Revenge of the Giants', and that I really wanted to try and continue in a Dawn War vein, they show definite promise. The Avenger would certainly be happy with the continued presence of giants.
 

Hmm, you could start with CORE2-11 and CORE2-12 which are intended for high paragon. The first is a lot better than the second, imo, but you can probably tweak core2-12 effectively. (Living Forgotten Realms has a bunch more high paragon "P3" modules available)

Thinking on it some, I suspect you could adapt a lot of the stuff from the first three adventures to a post-RotG campaign. If you look at the end of epic3-2, it shows where epic3-3 will be set and that's a very thematic followup to a giants campaign. You might want to alter things some in epic3-3 and forwards though, depending what you're going for.

I'd definitely feel free to up levels on stuff to stretch and conform to whatever xp progression you want, too. Epic3-2 could use more encounters and not have the forced time limit, for instance, so that you could put a level up point in the middle of it.
 

Hey. I'm the guy with the Standard Action blog that Arbanax mentioned. My intention with my Monday post is geared toward DM's like you, an adventure that's easy to steal. I prep my adventures in Wordpress before I run them, then add some commentary at the end after the game's run with notes on what worked and what didn't, so you might make it better.

Eventually I plan on wrapping the posts into a nicely formatted, bundled PDF adventure. Until then, I'd say punish your players expectations by running an adventure you know he knows, then tweaking the crap out of it.
 

Thanks guys. Looks like I've at least got an idea about where to go now. I'm thinking that the final battle will bring in either a risen Primordial, or a major Demon who just wants to destroy the multiverse for kicks, in an effort to avert a second Dawn War.

*EDIT* Then again perhaps I should be using the correct terminology; "Dusk War."
 
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