As I understand it, abilities (spells, combat maneuvers, etc) will have durations and frequencies such as "once per encounter, lasts one round" and "once per day, lasts an encounter".
That makes me wonder: How well-defined do you think the conditions that end one encounter and starts the next will be? How much will the players be able to manipulate those conditions?
Let's say player Able has a powerful ability he really likes that lasts for an entire encounter, but is only usable once per day. Player Baker's pet ability, in contrast, only lasts for a single round, but renews each encounter. Thus Able wants a single large encounter each day, while Baker wants many small ones.
Will Able be able to stretch out encounters by doing things like opening the door to the next dungeon room before the battle ends in the first one? (And how do you think Baker will react to that?
)
The reason I am curious about this, is that I've seen behavior that's not that far off in other gaming systems, for example:
And looking at once-per-day abilities versus once-per-encounter powers, it would probably be very tempting to "balance" these by making once-per-day abilities more powerful than once-per-encounter. If so, will that be the return of the "five-minute mage"? With the five-minute mage it was the spellcaster blowing all his spells during a single encounter, and then waiting for a new day and new spells; with the one-encounter party, it is all the party members that simply pick once-per-day abilities over once-per-encounter ones, and then use them all during the first encounter of the day, refusing to do more after that. Is such a party possible? Probable?
Anybody care to speculate?
That makes me wonder: How well-defined do you think the conditions that end one encounter and starts the next will be? How much will the players be able to manipulate those conditions?

Let's say player Able has a powerful ability he really likes that lasts for an entire encounter, but is only usable once per day. Player Baker's pet ability, in contrast, only lasts for a single round, but renews each encounter. Thus Able wants a single large encounter each day, while Baker wants many small ones.
Will Able be able to stretch out encounters by doing things like opening the door to the next dungeon room before the battle ends in the first one? (And how do you think Baker will react to that?

The reason I am curious about this, is that I've seen behavior that's not that far off in other gaming systems, for example:
- In a system where dice pools renewed each gaming session, players started to filibuster when they ran out of pool dice, so that they would have fresh pools in a fresh session when they met the next tricky situation.
- When using a magic-deflecting dance that was written as a per-battle thing, one character kept dancing for an entire day whenever she made a good roll on the deflection strength roll.
And looking at once-per-day abilities versus once-per-encounter powers, it would probably be very tempting to "balance" these by making once-per-day abilities more powerful than once-per-encounter. If so, will that be the return of the "five-minute mage"? With the five-minute mage it was the spellcaster blowing all his spells during a single encounter, and then waiting for a new day and new spells; with the one-encounter party, it is all the party members that simply pick once-per-day abilities over once-per-encounter ones, and then use them all during the first encounter of the day, refusing to do more after that. Is such a party possible? Probable?


Anybody care to speculate?