Any module/sourcebook made you go "Drop everything I want to run this right now?"

Krug

Newshound
So has there been any adventure module/scenario or campaign module that shouted out to you "Drop our previous adventure I wanna run this RIGHT NOW?"
 

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For 3.X products..not many...but there is a few

Of Sound Mind
Crucible of Freya

are probably the only modules

The FRCS and the two FR adventures in Dungeon mag around the release time were awesome too...The Door from Everwhere by Roger Moore and the mistledale one by Skip Williams (name escapes me at the moment)

Players Guide to the Wilderlands

I plan on picking up the Basic Set, Eberron, and Castles & Crusades....hopefully one of these can restore my enthusiasm for D&D...as I haven't bought anything for the game since last December.
 


Player's Guide to the Wilderlands. This book inspired me like nothing else. Oh, how I wish Necromancer would release more Wilderlands products!
 

A few things have gotten me that excited since d20 came out:

The 3.0 PHB. I started a new game because I was running a 2e game that I planned to "save"--that has now been converted to d20, too.
The first few d20 issues of Dungeon. I ran a mini-campaign out of it.
Judge Dredd d20.
DragonStar.
Omega World.
Conan, which turned out to be a big disappointment.
Skull & Bones (the free stuff at the web site, but the book turned out to be pretty good, too).
Spellslinger, which I am currently running.

Lately, these are very appealing:

The Shackled City Adventure Path in Dungeon.
The Giant's Skull.
Mysteries of the Drow.
 

Midnight.

As I run it, I change more and more things to suit my tastes and those of my group, but I owe my original spark of inspiration for this campaign to the Midnight campaign setting book.


Conan RPG was pretty cool too, although not to a degree of making me want to drop other stuff (namely, my own version of Midnight). I've had a chance to play a couple of sessions of Conan though, and would love to play again.
 

I'm looking forward to eventually starting up a Shackled City campaign, and will probably set it someone in Eberron, thus curing two of my current jonesings. :)

RttToEE also creeps back into my consciousness from time to time, I may eventually attempt to interest my group into an exploration if we ever get more time to play.
 

The Shackled City Adventure Path from Dungeon. I loved Life's Bazaar. I've been less thrilled by some of the other adventures, although some of them I liked very much (the section from Zenith Trajectory through Lords of Oblivion is, IMO, wicked cool).

Eberron and Dawnforge, each to a different degree. Ended up with a 3.5 Dark Sun, though, when I put it up to my group. This is fine, though, as the DS conversion was why I subscribed to Dragon and bought the Expanded PsiHB.

Best,
Nick
 


The Pendragon RPG. Still one of my favorite games, although unfortunately one that you need just the right group of players to get the most out of.
 

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