Any module/sourcebook made you go "Drop everything I want to run this right now?"

Original Deadlands- probably the most enjoyable game to play/run of any I've ever tried
Midnight
Darwin's World 2nd Edition
Delta Green
Fading Suns
 

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Eberron - the one game that I know no-one else around here would be interested in running, at least until I hook them. May well drop my current FRish campagin to run it.

Iron Kingdoms - This one I can pawn off on some other people, since it's basicly the exact same thing as they've been running anyways. This should defnietly hold true for a drop everything and play this game...
 


Kajamba Lion said:
The Shackled City Adventure Path from Dungeon. I loved Life's Bazaar. I've been less thrilled by some of the other adventures, although some of them I liked very much (the section from Zenith Trajectory through Lords of Oblivion is, IMO, wicked cool).

Eberron and Dawnforge, each to a different degree. Ended up with a 3.5 Dark Sun, though, when I put it up to my group. This is fine, though, as the DS conversion was why I subscribed to Dragon and bought the Expanded PsiHB.

Best,
Nick


Not to hijack the thread but which issues of Dungeon contain the Adventure Path modules?
 


Not D&D stuff, but both Buffy the Vampire Slayer and All Flesh Must Be Eaten gave me that feeling. But, my players want D&D, so D&D they have. Some good news though - one of my players liked AFMBE so much he bought the book and is wanting to start running it alternate weeks from my D&D game.

Eden Studios rocks :)
 

Oathbound: Domains of the Forge.

As soon as I read it, I wanted to run it. 4 weeks later, my players found themselves there. :)
 


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