Any module/sourcebook made you go "Drop everything I want to run this right now?"


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It started with Call of Cthulhu, back in the day, and their late 80's - early 90's releases.

Then I got a hold of Pagan Publishing stuff--especially Delta Green--and it was a near-cultlike obsession (pun quasi-intended). Even reading their books today makes me ache that I wasn't able to playtest with the Pagans, watch them write...even breathe the same air as them. Magnificent stuff, really.

Now it's mostly Midnight that causes that special tingly feeling in my naughty bits. (I have a suspicion that Privateer's Iron Kingdoms books are gonna give me more of that tingle.)
 
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There have been several settings or adventures so cool in the last few years that I've been tempted to drop my current campaign and play them -- including d20 Cthulu, Testament, and Necromancer's Legacy, to name a few off the top of my head. And Grim Tales is such a compelling ruleset I was pretty tempted to hit the reset on my current game and start over.

So far I'm staying the course, since the one time I couldn't resist this impulse was an unmitigated disaster: My very first campaign ever, back in the early eighties. We were running basic D&D, the old Moldvay set, and I think the players had just gone through the Isle of Dread or Castle Amber. The PCs were, maybe, 6th level or so. And then I read D1-2, Descent into the Depths of the Earth, with this super-cool new monster, the drow, which are like, evil underground elves, and I just had to drop everything and run them through this most incredibly amazing module immediately!!!!!!

The result was my first (and hopefully last) TPK. The very first encounter, the drow checkpoint, and the whole party got completely wiped out, within ten minutes or so. My brother and sister and cousins, naturally enough, wanted to know why the hell I though this module was so great.

And so, for the first (and hopefully last) time I used the old "it was all a dream" excuse to reverse history. *Shakes head.* I've never run that module, even though I still think that whole G-D-Q series was the best. module. series. ever.
 

There's been a few times I've felt that way:

- the old Forgotten Realms Adventures hardcover
- Undermountain box set
- GDQ1-7 Queen of the Spiders
- I3-5 Desert of Desolation
- Vault of Larin Karr (Necro Games)
- Lost City of Barakus (Necro Games)
- Trouble at Durbenford (Necro Games)

Non-D&D/d20:
- Bubblegum Crisis (Fuzion system)
 

Krug said:
So has there been any adventure module/scenario or campaign module that shouted out to you "Drop our previous adventure I wanna run this RIGHT NOW?"

1e
Keep on the Borderlands
G1-G3
Strahd's adventure (1st Ravenloft adventure)

2e
Menzoberanzan

3e
Return to the Temple of Elemental Evil
City of the Spider Queen
Dungeon Module: Tears for Twilight Hollow
Dungeon Module: Castle Maure
 

Eberron.

My friend got it and loved it and brought it to the table. My wife fell in love with it and so did I. We bought it and are starting our first session shortly. :D
 

For me it was 3.0's Manual of the Planes. Yes, really! Up until then, I'd only ever played with one DM and in his games the planes are basically off limits.

I was pretty curious what these planes were all about and what outsiders got up to when they weren't being summoned by some wizard somewhere, so I bought the book as soon as it hit the shelves. I immidiately read the book cover to cover, then re-read it, and started mapping out a new campaign...

The Draconomicon was also a huge source of inspiration; not to the extent that I started a new campaign, but it gave dragons a much more important part in my ongoing campaign (actually, the one I started when MotP came out! It's still going strong, with PCs at ECL around 35!).

When the Epic Handbook came out, my PCs was around level 18-19, so obviously the EHB was anxiously awaited and it's arrival was a big event for us, though there was no need to drop anything and start a new campaign! :D
 
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I'll let you know for sure in a couple of weeks once I receive it but I have two syllables for you.

Black. Moor.

--The Sigil
 

Well, I find myself checking the Necromancer/JG boards every other day or so for more info on EXACTLY when the revised Caverns of Thracia will be coming out. I've said it often in other threads but, over the years, I ran over 150 PCs through at least part of the original module and players completed it at least four times that I remember. Man, I can't WAIT for the 3.5 version to come out.


-Dave
 

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