MNblockhead
A Title Much Cooler Than Anything on the Old Site
I get it, they can be a beast. Luckily for me, the history department at my university makes us do 3 smaller theses rather than one large one and this is the 3rd for me, so I have some experience from the first two to draw on.
On another note, I have a supplementary question. This one is even for folks who don't use house rules.
Have you borrowed anything from another player or GM's style that changed the way you or your group plays: a way they do initiative, a phrase or gesture they use to signal when they are speaking out of character, a way of voicing a certain type of character, or anything else along these lines?
All the time. Back in the 80s, we were always experimenting and making group house rules, many would only last a few sessions, some would last only one or two applications before we realized that it was a better idea in theory than in practice, and a few became used and borrowed and we would latter be surprised to learn or remember that it wasn't an official rule.
Recently, most of the ideas I've borrowed come from blog posts and discussion threads. I just don't get to play enough with enough different groups to get many ideas from playing in other games. When I do get to be a player it is often at a convention or an organized-play event where the DMs tend to stick to the RAW.
One idea I have borrowed from a local DM who ran an organized play event I joined was to have each player introduce his or her character using an opening action cut scene. Think of the style of many TV shows from the 80s, like the A-team. It was a great way to briefly give the DM and other players a good idea of what your character was like and how you saw your character and role in the group.