Bedrockgames
I post in the voice of Christopher Walken
Just a minor point, i mentioned abstraction in passing and was not trying to draw a firm line in the sand around that point (what is or is not possible when the mechanics are abstracted). My point was just that i tend not to enjoy myself as much when social interaction uses mechanics similar to combat, because for me, that impedes my direct experience and connection to the interaction and the setting. I think expanding on that personal observation to set up a rule or theory of gaming is a mistake. If it helps explain why you think you have difficulty with social mechanics great, but i find people often get lost in debating the reasons they dont like something and confuse defending the explanation with defending their dislike. You see this all the time in these debates where each side seems convinced that if it can prove mechanic A isn't X, or mechanic A really is Y, or mechanics A and B actually do operate on the same principle, then the other side must relinquish its position that mechanic A isn't fun but B is. At its core, I am simply saying i do not find social combat fun, and i find social mechanics can be intrusive. The truth is it is sometimes very hard to know why you dont like a particular rule (i myself have really tried to understand my own dislike of things like diplomacy for years). So far this is my best explanation, but it is simply an attempt to explain...not sure how well it will hold up under scrutiny.