Any RPGs that focus on roleplaying instead of combat?

Back to OP (didn't see it mentioned) I'd suggest also Numenera as a system which (at least) doesn't actively encourages combats; on the contrary, the rules mention esplicitly that

Defeating opponents in battle is the core way you earn XP in many games. But not in Numenera.

But I'm just reading through the manual, so I can't yet point to any actual gameplay situation.
 

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You can roleplay any game if you put some effort into it. Even chess and Monopoly.

To me, the more interesting thing is games where combat isn't even an option. There are very, very few of those out there.
 

You can roleplay any game if you put some effort into it. Even chess and Monopoly.

To me, the more interesting thing is games where combat isn't even an option. There are very, very few of those out there.
Primetime Adventures can be one. As long as you don't pick a violent genre, making any conflict a fight would be pretty forced.

Another way to de-emphasise combat is to make it rather hazardous (read: downright bloody deadly) as HârnMaster does. If you don't have arcane backup (and sometimes even if you do!), wounds can prove deadly even if you won the fight... This tends to make folks steer clear of combat if they can.
 

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