DLIMedia
David Flor, Darklight Interactive
For those that know me, you know I've had my run ins with WotC and Hasbro, and have been handed a "cease and desist" once already. I'm arguably very familiar with the legal aspects of licensing, and not in a good way mind you.
Just to reiterate what's been said: the developers, the people that are actively creating the game, have virtually ZERO to do with how the game is licensed. Not only that, they aren't even allowed to speculate as to how it might be licensed. Those decisions fall upon the "branding" group (who decide how it is to be licensed) and the legal team (who enforce it).
Also, I have to point out that - at least in my case - the legal team I dealt with wasn't in Seattle; they're in New York. Any questions I had were sent there and then relayed to Seattle, so it took a while to get any answers. That's why I have the emphasize that the development team seems to have very little input in the licensing; as far as I can tell, they barely interact with the legal team in the first place.
I got a C&D for Gamma World content. As far as I know, every one of the designers I spoke to at WotC was pleased with what I did and eager to keep GW going, but the legal team allowed nothing of the sort.
-=O=-
I've asked countless times how the licensing is going to work and have not gotten a response, or at least nothing more than "we don't know yet". My theory:
1) WotC/Hasbro will either keep the license to themselves or pick one or two developers to grant a license to prior to release of the core product. That makes financial sense; when the core product comes out, people will want support materials. If they create and control everything that exists, you have no choice but to give them more money. If they license it prior to release, they lose a significant market share they would need to recoup the losses they suffered due to the decrease in 4th Edition sales.
2) The designers have acknowledged the flaws with the 4E GSL, but what they think doesn't matter (see above). I imagine the end result would be some sort of middle ground between the GSL and the OGL, but if it's nearer to any one of the two it will probably be to the GSL.
3) I'm hoping that whatever license they choose they maintain at the same level that Paizo maintains theirs. Paizo updates their license the DAY they release a product, unlike the 4E GSL which hasn't changed in over four years.
Just to reiterate what's been said: the developers, the people that are actively creating the game, have virtually ZERO to do with how the game is licensed. Not only that, they aren't even allowed to speculate as to how it might be licensed. Those decisions fall upon the "branding" group (who decide how it is to be licensed) and the legal team (who enforce it).
Also, I have to point out that - at least in my case - the legal team I dealt with wasn't in Seattle; they're in New York. Any questions I had were sent there and then relayed to Seattle, so it took a while to get any answers. That's why I have the emphasize that the development team seems to have very little input in the licensing; as far as I can tell, they barely interact with the legal team in the first place.
I got a C&D for Gamma World content. As far as I know, every one of the designers I spoke to at WotC was pleased with what I did and eager to keep GW going, but the legal team allowed nothing of the sort.
-=O=-
I've asked countless times how the licensing is going to work and have not gotten a response, or at least nothing more than "we don't know yet". My theory:
1) WotC/Hasbro will either keep the license to themselves or pick one or two developers to grant a license to prior to release of the core product. That makes financial sense; when the core product comes out, people will want support materials. If they create and control everything that exists, you have no choice but to give them more money. If they license it prior to release, they lose a significant market share they would need to recoup the losses they suffered due to the decrease in 4th Edition sales.
2) The designers have acknowledged the flaws with the 4E GSL, but what they think doesn't matter (see above). I imagine the end result would be some sort of middle ground between the GSL and the OGL, but if it's nearer to any one of the two it will probably be to the GSL.
3) I'm hoping that whatever license they choose they maintain at the same level that Paizo maintains theirs. Paizo updates their license the DAY they release a product, unlike the 4E GSL which hasn't changed in over four years.