Aeric said:
What I don't like is the all-pervasive magic item in D&D. It's become so easy to get ahold scrolls, potions, and low-level weapons and armor, they've become merely tools instead of items of awe and wonder.
I don't mind the spellcasting, but I do mind the magic item becoming just another piece of equipment.
Frankly, I don't see why low-level scrolls, potions, weapons and armor should inspire awe and wonder. If my wizard buddy regularly fires off
magic missiles at our enemies, should I feel amazed that he can produce the same effect from a scroll? If my cleric companion has healed my wounds time and again, should I be in awe of a potion that can do the same? If the only difference between a
+1 longsword and my masterwork longsword is that it gets through DR/magic and deals an extra point of damage, how much wonder am I supposed to feel, especially since my spellcasting friends can get me the same benefits with a simple spell?
I think the dissonance comes when DMs want even a
potion of cure light wounds to be treated as a rare and wondrous artefact, but a 1st-level cleric to be treated as "nothing special" to prevent the PC from having disproportionate influence over the NPCs in the campaign. Either magic and spellcasters are common, and low-level magic is treated as a tool, or magic and spellcasters are rare, and even low-level magic items and spellcasters are treated with respect and awe. Even the somewhat contrived (at least to me) scenario in which spellcasters are common, but magic items are rare begs the question of why any spellcaster that actually had the ability create magic items would bother to create something that just heals 1d8+1 points of damage.
Asking me to get excited about something simply because it's got a "magic item" tag is like asking me to get excited about something simply because it's got a designer label. A
+1 longsword doesn't impress me. A
+1 holy longsword will interest me. A
+5 holy, axiomatic, evil outsider bane cold iron longsword will certainly get my attention.