tbiaslorin said:Holy pot-kettle Batman! I agree the example sounds like it could be a power-tripping DM. However, I'd have to say this is a little ironic, as the response sounds like a power-tripping player. 'If you don't DM the way I like, level me up how I want and give me X-gp value of items, I'll take my toys and go home.'
I don't disagree. However the players have more choice than the DM most of the time. Now When I am looking to play D&D I ask politely up front what the expected level up rate and magic item density is. IMO in D&D this is the key question. The rest not so much
tbiaslorin said:To each their own; if you and your group like a particular magic or level progression that is fine, but dictating to the DM how to DM is as bad as the DM dictating to the players how to play. Players and DM's both need to find groups that fit them (if the intent is enjoyment), that is pretty true in all games, from Chess to Risk to D&D.
It would be better to say -- this is upfront what i expect and if you don't want to meert it I don't want to play. Its wrong to do it mid game
tbiaslorin said:Maybe some gamers (or even many) need to have a certain amount or value of magic items, however most people I've ever played with are far more interested in being part of a heroic and engaging story where they are the main actors, with magic items coming in a far second or third or fourth to interesting characters, plots, and adventures. And that is as true now as it was when I was playing and DM'ing (badly) in 1983.
Almost every fantasy game I have played in seems like every other. YM Will V but this has been my experience -
every RPG session has ben like every other. I was gaming a long time ago myself and speaking frankly I have NEVER been in an engaging story unless I ran it -- I have some good bits and a few exciting herioics (once in a Rolemaster game) these things do exist but most of the gaming I have played in has been tedious plodding dull, repetitious and uninspired -- keep in mind I have played under at least a dozen GM's of differing skill levels so i am nota newbie
I solved the problem by essentially never playing and only GMing
My players like my games, I like GMing everyone is happy