Anybody interested in playing Shadowrun?

Xerd Siannodel

Body 2
Quickness 4
Strength 3
Charisma 3
Intelligence 6
Willpower 6
Essence 5.02
Magic 5
Reaction 5
Initiative 5+1d6

Combat pool 8
Spell pool 5
Astral combat pool 7

Cyberware (all alphaware) 0.98 Essence

-Smartlink-2 (with added induction pad at left hand)

-Cyber replacement eyes
+Electronic Vision Magnification 3
+High Power eye laser system
+Tool laser

-Cyber replacement ears (elven)
+Hearing amplification
+Dampener

Active skills:

Pistols 4
Pistols B/R 6
Sorcery 6
Etiquette 3
Negotiation (Bargain) 1 (3)
Car 1
Bike 3
Bike B/R 2

Knowledge skills:

Magic 4
Pistols 6
Pullyap 4
Humanis policlubs 4
Gang Identification 3
Corporate Security 2
Cybertechnology 2
Metahumanity 3
Seattle dumps 2

Language skills:

Sperethiel 5
English 4

Spells: Name & Force

Ball Lightning 6
Armor 6
Heal 6
Resist Pain 3
Improved Invisibility 1
Levitate 1
Nutrition 1
Wind 1

Edges:

Ambidexterity 8

Flaws:

Low pain tolerance -4
Astral Impressions -2
Weak Immune system -1
Compulsive (Hates racists/Humanis Policlubs and makes it clear) -1
 
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Xael, just a few questions.

Pistols (B/R) 4 (6)
Sorcery 6
Etiquette 3
Negotiation (Bargain) 1 (3)
Car 1
Bike (B/R) 2 (2)

1st question
Build and repair is not a specialization of the main active skill, so whats listed in the parenthesis is the build and repair skill for the listed skill right, and not a specialization right? so you took skills as your lowest priority ie 27?

2nd
You appear to be a full mage, at least by your spell points. Um, since you didn't put any points in conjuring, Can I ask out of curiosity why you didn't choose to be a sorcerer?
 

Shalimar said:
Xael, just a few questions.



1st question
Build and repair is not a specialization of the main active skill, so whats listed in the parenthesis is the build and repair skill for the listed skill right, and not a specialization right? so you took skills as your lowest priority ie 27?

2nd
You appear to be a full mage, at least by your spell points. Um, since you didn't put any points in conjuring, Can I ask out of curiosity why you didn't choose to be a sorcerer?

1. I took them as differents skills, just saving space. :D (I'll change it to be more clear.)

2. I left room for potential improvements. ;) (Besides, I'm kind of a perfectionist, don't want to be called "half-awakened".)
 
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@Howling Coyote:

Perhaps for the moment you should just go with that Remington 950?

Concerning the "marine biologist", I really like that, since it would fit very well with an idea that I had on my mind.


@Xael:

Received the wind spell, thanks!


Reviewed your character:

You seem to be missing one active skill point (should be 27; you have 26)

Just read the magic chapter within the 3rd Ed rules. WOW! I never knew they had made magic that overpowered.

Concerning those spells at force 1 (that's what I call min/maxing ;):D [especially after reading the descriptions]), just be aware that any opponents might do the same. Otherwise, cast away! :)


Folkert
 
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Xael said:
Shalimar: That character is scary. :D

No she isn't, and thats the point :p

She wouldn't have been quite so effective if she looked tough. None of modifications are illegal with the proper permits, and none are obvious. The same with all her gear. She is totally legit, and harmless looking.
 

Douane said:
You seem to be missing one active skill point (should be 27; you have 26)

Just read the magic chapter within the 3rd Ed rules. WOW! I never knew they had made magic that overpowered.

Concerning those spells at force 1 (that's what I call min/maxing ;):D [especially after reading the descriptions]), just be aware that any opponents might do the same. Otherwise, cast away! :)

Well I wasn't really sure about that specialization cost. Oh well, I'm not complaining.

It kind of a depends, my character can't toss any good offensive spell without dropping uncoscius. Utility spells are a different thing. No idea about earlier edition magic.

I just can't think of any reason to take some of the spells higher than force 1 other than fear of them being dispelled, or if one would value speed in levitate. And yeah, it's min-maxing. :D
 
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Shalimar said:


No she isn't, and thats the point :p

She wouldn't have been quite so effective if she looked tough. None of modifications are illegal with the proper permits, and none are obvious. The same with all her gear. She is totally legit, and harmless looking.

Ok, but stat-wise she is a KILLING MACHINE! :D (And douane talks about magicians being over-powered... *grumble, grumble...*) But hey, she's got enough strength to carry the unconscius Xerd away after he has cast the Force 5 Ball Lightning. Which is a situation hopefully not gonna happen, as it's kind of a "last resort".

Ps. You seem to have a typo in either your left essence, or the cyberware essence cost. The totals come up to 7.
 
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Argh, please don't make :( face. My comment was meant in a teasing way. I certainly won't fault anyone for going by the rules.

Regarding the min/maxing: might be as well that my own min/max instincts took over, since I searched immediately for any possibilites of exploitation.
[ie. "Levitate" sustained 15M attack;
"Improved Invisibility" 6 sorcery dice + 5 spell pool vs. TN 4
with a drain of 2M - mighty powerful :)]

Re 1st Edition: the dice used for spell success were equal to the force of the spell, sorcery was only used to determine the Spell pool. With the 3rd Ed. you cast all spells with equal ability due to your sorcery skill.
 
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Xael said:


Ps. You seem to have a typo in either your left essence, or the cyberware essence cost. The totals come up to 7.

Left essence is right, probably a typo for the cyberware cost. In fact she could have had even 50 MP of memory without a change to left essence. [How's that for min-maxing?:D]
 

Douane said:
Regarding the min/maxing: might be as well that my own min/max instincts took over, since I searched immediately for any possibilites of exploitation.
[ie. "Levitate" sustained 15M attack;
"Improved Invisibility" 6 sorcery dice + 5 spell pool vs. TN 4
with a drain of 2M - mighty powerful :)]


I can almost imagine our first shadowrun: Flying, Improved Invisible, Armored, Stealthy mages. ...with granade launchers. :D

Oh, and I'm trying to finish Xerd's history/background tomorrow. Try. If I can't finish it tomorrow, it's going be friday earliest.
 
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