Anybody interested in playing Shadowrun?

mistergone said:
Hm I love Shadowrun, and have both GMed and played, although that was a while back now, when 2nd Edition was big. I would like to run a game, and play by post might work out well, but I would have a tendancy to throw out a lot of the rules and go freeform, or use a very very simplified ruleset, as it seems that the rules would ironically bog down an online game. which would be more roleplaying heavy than combat and complex matrix running or spellcasting. Eh, I am really lazy, and more looking to run in-person games at this point.

Role-playing heavy like "no fighting, unless you screw up" or more like V:TM game here on the boards which looks like a (good) novel to me? I'd have to say that my english skills aren't enough for the novel-type game... :(

I kinda like the "GM rolls everything" type of playing, so as long as character's abilities are even remotely taken to notice on GM's decicions, the "screw the rules" attitude wouldn't bother (at least me).

And since when has spellcasting been complicated? :confused: I think it's quite simple compared to some other rules. I have absolutely no idea about the differences between 2nd and 3rd edition though.
 

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Howling Coyote said:
I love Shadowrun, so I'm in too.

Unfortunately only as a player, since every shadowrun game that I've been involved with for the last couple of years I have been the GM.


I would like to mock your "insignificant" plight ;) with the comment I had only two characters who lasted more than a one-shot in x years, but then this would reveal I have been GM'ing SR for 13 years. Oops!!! :D


Folkert
 

Xael said:


Role-playing heavy like "no fighting, unless you screw up" or more like V:TM game here on the boards which looks like a (good) novel to me? I'd have to say that my english skills aren't enough for the novel-type game... :(

The first. I'm not here to wrote a novel either. Combat would probably happen enough, but it would be "fast and loose" as the ysay.

Xael said:

I kinda like the "GM rolls everything" type of playing, so as long as character's abilities are even remotely taken to notice on GM's decicions, the "screw the rules" attitude wouldn't bother (at least me).

Yeah, character abilities are important. I'd prolly figure a way to randomize success/failure other than rolling a lot of dice (my desk is too small for dice rolling). I don't know if a fully statted out SR character would be important, so much as a basic stat block, what skills you're good at, and what special abilities you have (racial, magic, cyberware). Oh and what weapons you carry.

Xael said:

And since when has spellcasting been complicated? :confused: I think it's quite simple compared to some other rules. I have absolutely no idea about the differences between 2nd and 3rd edition though.

I was just thinking about ritual magic and all the rules for summoning spirits and astral travel and etc. I'd really simplify all that for online play.

Ah... If I was gonna run online. Again, it's tempting, it might be fun, and I've even been thinking about running a shadowrun game in the real world lately.. but... I don't know if my heart is in it right now.:(
 

Douane said:



I would like to mock your "insignificant" plight ;) with the comment I had only two characters who lasted more than a one-shot in x years, but then this would reveal I have been GM'ing SR for 13 years. Oops!!! :D


Folkert

Well that's only twice as long as I (guess the word couple gives a bit wrong impression.:)) Truth to be told that x years sounds pretty accurate in my case too, but only because that’s all I usually can stand players who try to sneak into Renraku HQ without a plan, or goes into a melee with a vampire adept when they have assault rifles with explosive ammo.:rolleyes:
 

Unfortunately, that x amounts to almost all of my 13 GM years, so I haven't really played much. (Including the 3 one-shots I have managed to get in as a player.)

Concerning player behaviour, if those are your worst examples, consider yourself blessed. :D


Folkert
 

I'm in as a player (or alternate), assuming we can find a GM...

I've been GM'ing SR since the second edition (early nineties), and like Douane have had an average of a kill a session :D, but haven't really ran a decent game (more than one or two sessions) since D&D 3e came out - my SR GM'ing chops are severely rusty.
 
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Yeah, it truly seems for some reason that the average survivability rate of PCs is one or two sessions in shadowrun.

And yes, I've heard much worse cases than those, and if you have been involved in one I feel sorry for you. Those just were the worst that I can remember straight. The vampire things was my last try in January, and the Renraku incident was one of the first SR games that I GMed.
 

Still no GM huh? OK - I really want to see this game get off the ground. After thinking about it and looking over the rules again, I'd be willing to try it as GM.

The thing is, if you guys want to give it a try It'll probably be a relatively quick, "introductory", most likely PUBLISHED adventure for 4-6 players (this may change) set in 2061 - 2063 (post Dunklezahn/Corp War and pre-Year of the Comet) that follows the canon Shadowrun timeline.

If there's still interest I'll create a separate recruitment thread that includes do's and don't's tonight or tomorrow.
 


Great minds think alike, VB!

I was thinking of offering my meager GM skills to start this (and working on a campaign announcement), since we had so many potential players and not one GM. But of course this saves me that work. :D


Folkert
 
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