Mucknuggle said:Could I make a decent Final Fantasy campaign using these rules?
drothgery said:
IMO, straight D&D would work better than BESM d20 for FFI-VI, Tactics, FFIX, or FFX. d20 Modern would work better for FFVII or FFVIII.
Stormfalcon said:
I tend to disagree when it comes to the magic systems used in D&D and D20 Modern. For the most part, the Dynamic Sorcery system that BESM D20 introduces better reflects most console RPG magic systems than the magic system used in D&D & D20 Modern. Most Final Fantasy games use magic points to fuel the magic, which Dynamic Sorcery uses as well (in this case, Energy Points).
Stormfalcon said:As for the issue of replacing feats with skills in BESM D20, it actually makes sense if you're playing a campaign that's anime-centric in nature. In a lot of anime, you have characters training themselves to get better at a particular combat style (martial arts, swordmanship, marksmanship, etc.). BESM D20 approaches this by using a combination of skills and attributes, both of which can be ranked. With feats, it's a matter of having or not having the appropriate feats. With skills and attributes, you may have either one or both, but other characters may be better or worse at it, and you can improve at either at a much more incremental pace.
Stormfalcon said:If you prefer standard D20 mechanics, the authors tell you flat-out that you can switch back. It takes a bit of work, but it can certainly be done. They may prefer the use of BESM D20 mechanics (after all, they wrote the book), but they aren't the gaming police and would prefer that players and GMs have fun rather than strictly adhere to one or the other at the expense of having fun. If you have more fun with standard D20, then by all means use it.
drothgery said:
Except that the system is way too fluid for FF, where there are a relatively small number of spells with well-defined effects. It's a lot easier to roll your own Psi-based caster classes and spells (or use the ones I put together over in the FFd20 thread) and stick with D&D stuff for the rest.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.